The Shopkeeper hits v1.1!

The Shopkeeper

A desperate man needs to find the right antique to impress a rich relative, but his choice will have dreadful consequences. The Shopkeeper is a point-and-click narrative game set in a space between the Twilight Zone, classic Lucasarts adventures, and Antiques Roadshow.

We've just updated The Shopkeeper to v1.1, which focuses mainly on the cursor; making it more obvious, fixing some oddness and adding a system for knowing if youve listened to something before or not. [B]Changelog:[/b] - Brightened the cursors so its slightly more obvious when you hover over something clickable as opposed to not - The eye cursor now comes in colours: Red is if youve heard something before, Green is if you havent. (Note: some items have variations on descriptions, these will be green even if youve heard one version already) - fixed the cursor from highlighting objects even though the options or notes menu was open. I hope this ups the enjoyment, it's just Georg and me, so updates take a while. [b]Stuff to expect in a next version:[/b] - Some animations become skippable. - The game tracks the dialogue trees youve visited completely already, highlighting the choices you havent made yet. Enjoy and happy holidays! Tom De Roeck PS: In case you hadnt figured it out yet, clicking during dialogue (or monologue) skips that part. EDIT 29/12/2014: - Fixed a bug where you could not open the options menu on the start screen