This update includes a pretty cool new feature, we call it the self jamming levels.
The music in these levels are not pre-recorded, but generated with samples in real-time and influenced by the objects that are on the screen. The level moves with the beat.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27306134/0ad37b608c3ac987ca774ddf6ef04b60843c309f.png[/img]
For a more detailed read, check out these blog posts:
http://headbangames.com/devblog/devblog-part-45-the-self-jamming-level/
http://headbangames.com/devblog/devblog-part-46-the-self-jamming-level-pt2/
https://www.youtube.com/watch?v=tV4lZSkjFVw
This update also includes additional code optimizations.