The Secret Behind Invisible, Inc. Is Giving You Loads Of Information

DEFCON

Inspired by the 1983 cult classic film, Wargames, DEFCON superbly evokes the tension, paranoia and suspicion of the Cold War era, playing on the fascinating aspects of psychological gameplay that occur during strategic nuclear warfare. You play a General hidden deep within an underground bunker.

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Invisible, Inc. [official site].

Invisible, Inc. s defining features aren t its most obvious, and yet they re all about making things obvious. This turn-based tactics game about hacking and sneaking through procedurally generated levels thrives on them, because they make you feel like a mastermind, even though your agents are outnumbered and outgunned. They make every turn a exercise in deliberate planning, and they allow you to pull the most fantastically elaborate and elegant heists. And you d never think such simple concepts could have so much power:

THE MECHANIC: Peeking and observing

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