The Second Patch is Live!

Double Dragon Gaiden: Rise Of The Dragons

The Double Dragon brothers return in this fresh addition to the iconic franchise. With roguelite elements, every playthrough is a chance at new action. Tag in with 2 of 4 starter characters or unlock 12 additional characters, each with their own special moves and playstyles. Online & Local Co-op.

Hello Dragon Warriors! We're excited to announce that today we've released our second patch for Double Dragon Gaiden: Rise of the Dragons! In it, you'll find invulnerability buffs, command run functionality and many quality of life changes. Here's the full list of patch notes. [h2]Patch Notes[/h2] [b]Movement Break Changes[/b] [list] [*] Light brake/land no longer limits player's movement. [*] Heavy brake/land duration are shortened. [/list] [b]Invulnerability Changes[/b] [list] [*] Characters are invulnerable when performing throw and slam. [*] Characters are invulnerable when knocked, unless they bounce off the wall. [*] All grapple special moves are invulnerable if the player grabs the target successfully. [*] Jimmy’s SP3 is invulnerable for a few frames on startup. [*] Uncle Matin’s SP3 is invulnerable for a few frames on startup. [*] Chin Tai Mei’s SP3 is invulnerable for a few frames on startup. [*] Linda’s SP1 is invulnerable for a few frames on startup. [*] Duke’s SP3 is invulnerable for a few frames on startup. [/list] [b]Command Run Changes[/b] [list] [*] Billy, Jimmy, Chin Tai Mei and Linda will perform a dodge roll when you initiate running. [*] When performing a dodge roll, they are invulnerable and can pick up items and weapons except dynamite. [*] Uncle Matin, Burnov and Willy pushes the target when you initiate running. [*] Duke teleport and becomes invulnerable when you initiate running. [*] Abobo has armor property when running. [*] Anubis will disappear and becomes invulnerable after running for a while. [/list] [b]Miscellaneous Gameplay Changes[/b] [list] [*] Projectile and thrown weapons Z-Axis hitbox size has been reduced. [*] Frequency of enemies attacking from out of screen has been reduced. [*] Certain special moves for some characters have had minor buffs. [*] Breakable object can also be broken with 2 stunlock hits. [*] Since players were buffed with more invulnerability, the overall difficulty has increased (especially in earlier missions). [*] HP recovered from hotdog has been reduced to 15. [*] HP recovery from burger has been reduced to 40. [/list] [b]Miscellaneous Quality of Life Changes[/b] [list] [*] Mission Select's gang evolution cutscene can now be skipped. [*] Gameplay tips have been added to Now Loading scenes. [*] Through the option menu, you can choose to make defeated enemies disappear over time. [*] Through the option menu, you can enable/disable screenshake. [*] Through the option menu, you can enable/disable double tap forward to run. [*] Through the option menu, you can enable/disable controller vibration. [*] Through the option menu, you can enable/disable each HUD and floating HUD element. [/list] If you have any feedback or run into any bugs, please reach out on the [url=https://discord.com/invite/pfbHfZsMkR]Discord[/url] server or the Steam forums! Until next time, Your Secret Base and Modus teams