The Double Dragon brothers return in this fresh addition to the iconic franchise. With roguelite elements, every playthrough is a chance at new action. Tag in with 2 of 4 starter characters or unlock 12 additional characters, each with their own special moves and playstyles. Online & Local Co-op.
Hello Dragon Warriors!
We're excited to announce that today we've released our second patch for Double Dragon Gaiden: Rise of the Dragons! In it, you'll find invulnerability buffs, command run functionality and many quality of life changes. Here's the full list of patch notes.
[h2]Patch Notes[/h2]
[b]Movement Break Changes[/b]
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[*] Light brake/land no longer limits player's movement.
[*] Heavy brake/land duration are shortened.
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[b]Invulnerability Changes[/b]
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[*] Characters are invulnerable when performing throw and slam.
[*] Characters are invulnerable when knocked, unless they bounce off the wall.
[*] All grapple special moves are invulnerable if the player grabs the target successfully.
[*] Jimmy’s SP3 is invulnerable for a few frames on startup.
[*] Uncle Matin’s SP3 is invulnerable for a few frames on startup.
[*] Chin Tai Mei’s SP3 is invulnerable for a few frames on startup.
[*] Linda’s SP1 is invulnerable for a few frames on startup.
[*] Duke’s SP3 is invulnerable for a few frames on startup.
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[b]Command Run Changes[/b]
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[*] Billy, Jimmy, Chin Tai Mei and Linda will perform a dodge roll when you initiate running.
[*] When performing a dodge roll, they are invulnerable and can pick up items and weapons except dynamite.
[*] Uncle Matin, Burnov and Willy pushes the target when you initiate running.
[*] Duke teleport and becomes invulnerable when you initiate running.
[*] Abobo has armor property when running.
[*] Anubis will disappear and becomes invulnerable after running for a while.
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[b]Miscellaneous Gameplay Changes[/b]
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[*] Projectile and thrown weapons Z-Axis hitbox size has been reduced.
[*] Frequency of enemies attacking from out of screen has been reduced.
[*] Certain special moves for some characters have had minor buffs.
[*] Breakable object can also be broken with 2 stunlock hits.
[*] Since players were buffed with more invulnerability, the overall difficulty has increased (especially in earlier missions).
[*] HP recovered from hotdog has been reduced to 15.
[*] HP recovery from burger has been reduced to 40.
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[b]Miscellaneous Quality of Life Changes[/b]
[list]
[*] Mission Select's gang evolution cutscene can now be skipped.
[*] Gameplay tips have been added to Now Loading scenes.
[*] Through the option menu, you can choose to make defeated enemies disappear over time.
[*] Through the option menu, you can enable/disable screenshake.
[*] Through the option menu, you can enable/disable double tap forward to run.
[*] Through the option menu, you can enable/disable controller vibration.
[*] Through the option menu, you can enable/disable each HUD and floating HUD element.
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If you have any feedback or run into any bugs, please reach out on the [url=https://discord.com/invite/pfbHfZsMkR]Discord[/url] server or the Steam forums!
Until next time,
Your Secret Base and Modus teams