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The Scoundrel is one of Ragtag Heroes' bread-and-butter characters.
With an initiative of 10, she's one of the fastest characters in the game, able to attack before most monsters and heroes.
[h1]Starter Relic[/h1]
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[b]Wooden Bow: [/b]Her starting relic is her trusted “Wooden bow” - She received it from her father, an Erzmeister from the North. Serving as a painful reminder of the day she lost him, she promised to become the fastest archer in the world. The bow grants her one extra action in her first round, marking her first fire the fiercest one on the battlefield.
[h1]Starting Deck[/h1]
The Scoundrel starts off with 3 different cards.
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[b]Quick Shot: [/b] The most damaging card of the three, but you should look for stronger alternatives. It lowers the enemy's initiative by 1. Lower it to zero to stun him.
[b]Sweep: [/b] One of the Scoundrel's few melee attacks: it leaves the enemy vulnerable, he'll take 50% more damage from non-magical attacks. If you find this card on your deck and your enemy is in melee range, play it first.
[b]Disarm: [/b] A shot that weakens the targeted opponent: Damage caused by their non-magical attacks will be reduced by half.
[h1]Strategy[/h1]
Though she lacks defensive and movement options and her Max-HP is not the highest, she makes up for that with her pure flexibility in cards.
With a default maximum energy of 3, she has the ability to create long combos of low-energy attacks and skills.
Not only that, she also has various tricks up her sleeve: Many of her attacks/skills enable the Scoundrel to change her hand at will: Discard undesired cards, draw new or additional cards with cards like “Gloves off” or “Trade up”.
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The kicker is, that this aspect of the Scoundrel's abilities can be weaponised itself – with cards like “Cover Fire”, “Tool Belt” or “Barricade”.
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Couple that with the Scoundrel's many abilities to re-gain energy, it is not uncommon to achieve insane combos like this one:
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