The Powered Vent Update

Stationeers

Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!

We had a couple of things that didn't make it in to the last update that we wanted to get finished off before moving. These mainly centered around pain points to do with slow process cycling larger airlocks, and a few oddities of the heat exchanger. [h1]Powered Vents[/h1] We’re introducing Powered Vents as a way to get around some of the limitations of speed in our atmospheric system. These powered vents can move a lot of gas by drawing from atmospheres beyond the grid that the device is actually in, and they can output a very large amount of gas as well. This can help with pulling a vacuum or filling a room fast. These vents have a flow rate indicator to let you easily tell if the vent is being provided with enough gas to be working at full capacity. This feature has also been added to the active vent. [img]{STEAM_CLAN_IMAGE}/28304711/b63734fa8c2765952a0b000a5356f61ebb760cdd.png[/img] [img]{STEAM_CLAN_IMAGE}/28304711/16f3345e2e0110d8a2f599790dee13de1b4e6128.gif[/img] [h1]Direct Heat Exchangers[/h1] The direct heat exchangers have two inputs and act directly on the two input networks' atmosphere allowing you to equalize the energy between two networks in a straightforward manner. There is a large and a small version, each coming in three variants: gas + gas, gas + liquid, liquid + liquid. [img]{STEAM_CLAN_IMAGE}/28304711/9e887a1619eff77044e635529fd6b3ed1c3e0a4c.png[/img] [h1]Updated Suits[/h1] We’ve revamped all the suits! The basic suit and hard suit have kept the same look but have been updated with much higher fidelity! The emergency suit has been given a complete rework to make it obviously different from the basic suit. [img]{STEAM_CLAN_IMAGE}/28304711/a441d1985346265eb730a51c05c8c31b3a1c5eee.png[/img] [h1]Key Bug Fixes[/h1] [list] [*] Fixed safety limits being ignored on active vent. [*] Addressed error spam from plant cartridge when trying to display the value "1000". [/list] [h1]Artwork Wallpaper[/h1] [expand type=Click to reveal a wallpaper version of this weeks wonderful patch artwork][img]{STEAM_CLAN_IMAGE}/28304711/53c995029790543a5ffa14267542738079bf8a57.png[/img][/expand] [hr][/hr] [h1]We need you![/h1] [quote][h3]Stationeers is a small niche project. We know times are tough and our project isn't for everyone. So if you like the work we do, we would love to encourage you to spread the word, grab our supporter DLCs, and watch Stationeers content creators on places like twitch and youtube. We want to keep developing this game for many years, well beyond any early access release and to do this we need your support[/h3][/quote] https://store.steampowered.com/app/2089290/Stationeers_Human_Cosmetics_Pack/ https://store.steampowered.com/app/1038400/Stationeers_Zrilian_Species_Pack/ https://store.steampowered.com/app/1038500/Stationeers_HEM_Droid_Species_Pack/ [h2]Change Log v0.2.4258.19848[/h2] [list] [*] Fixed Error spam from plant cartridge when trying to display the value "1000". [*] Fixed Index out of range exception thrown by StringManager. [*] Fixed Re-sizing stationpedia window displays phase-change diagram on pages where it should be hidden. [*] Updated helmet visor materials [*] Reenabled active vents being able to burst pipes. The concept of internal pressure limiting has been removed. Active vent was overloaded with functionality. The problems it solved can be overcome using other systems. [*] removed internal pressure logic type as a read/write for active vent [*] Reverted active vent changes [*] Added a few assets to the game [*] Fixed safety limits being ignored on active vent [*] Moved some assets into their correct folders [*] Renamed HeatExchanger.cs to HeatExchangerDeprecated.cs [*] Fixed new suit shader to correctly use specular and smoothness [*] Fixed mask texture and made specular map muted for hard suit. [*] Fixed Mask texture on basic suit and helmet. [*] Fixed compile error caused by a script name change [*] Fixed duct tape stops working after repairing solar panel [*] Reverted accidentally commented out code [*] Added three variants(gas+gas, gas+liquid, liquid+liquid) small direct heat exchanger. Tooltip needs to be added to info panel. [*] Refactored content management in preparation for new content [*] Fixed Direct Heat Exchanger input connection orientation causing the pipes to be connecting from the wrong end. [*] Added energy exchanged to tooltip to physical input panel [*] Updated incorrectly set smoothness values for some materials [*] Matched dark rubber parts to waist rubber part. [*] Added passthrough heat exchanger (3 variants) [*] Added Powered Vent. New 2x2 vent designed for larger airlocks, it is able to efficiently vacuum out small-medium sized rooms. [*] Added FlowRate indicator to PoweredVent. will glow Orange/red when flowrate is limited by output pipe pressure or capacity. [*] Added Kit (PoweredVent). [*] Added IPoweredVent interface for hooking up powered-vents to Circuit boards that interact with active-vents. [*] Moved DataDisk to using correct class. [*] Updated Airlock, AirControl and Logic motherboards use IPoweredVent for vent device connections. [*] Cleaned up ResetVent function calls for active vent. Was not being called from correct function. [*] Fixed CondensationChamber had pipe tooltips flipped. [*] Added large direct heat exchanger [*] Fixed backpacks invisible in suit storage [*] Removed redundant set wearable visibility call [*] Moved some hardcoded tag strings to appropriate constants class [*] Updated basic suit helmet material on head lamp [*] Updated basic suit helmet material on head lamp for FPV view [*] Fixed tooltip not syncing for clients on direct heat exchanger [*] Removed ItemKitRoverMKI recipe from the electronics printer [*] Added PoweredVent Large. A 3x3 variant of the PoweredVent for pulling vacuums on Large airlocks and hangers. [*] Added Kit (PoweredVent) recipe to tier2 PipeBender. [*] Added missing large direct heat exchangers to world manager [*] Added missing broken states to large direct heat exchanger [*] Fixed invisible build states on large direct heat exchanger [*] Tweaked balance for direct and passthrough heat exchangers [*] Tweaked heat exchanger balance [*] Improved PoweredVent MultiGrid venting algorithm. Medium and Large PoweredVents will now draw gas from their surrounding grids in a more predictable fashion. [*] Added Sounds to Powered Vents. [*] Changed How powered vents move gas into the world such that they may temporarily exceed their target external pressure. [*] Changed Medium and Large Powered vents now only pull from neighbouring grids when its local grid is close to vacuum. [*] Fixed inputs and outputs on large and passthrough heat exchangers [*] Updated Heat exchanger values to be in line with radiator values. [*] Fixed large direct and passthrough heat exchanger not requiring frame support [*] Fixed Condensation Valve Blueprint. [*] Fixed powered vent mode switch in incorrect colour state when 1st placed. [*] Fixed Passthrough heat exchanger construction consumes welder instead of steel sheets. [*] Removed Old heat exchanger from kit. [*] Changed Kit (heat exchanger) back to original values. [*] Added Kit (SmallDirectHeatExchanger) and added recipe to pipe bender [*] Added Kit (LargeDirectHeatExchanger) and added recipe to Tier 2 pipe bender. [*] Changed recipe of existing Kit heat exchanger to require Invar and moved to Tier 2 pipe bender. [*] Changed existing heat exchanger internal area to be the same as Large Direct heat exchanger. [*]Updated UVs for basic suit mesh [*]Fixed incorrectly named heat exchanger kit that was causing an error when populating the Stationpedia [*] Added missing description to the heat exchangers [*] Removed unused heat exchanger kit prefab [*] Fixed thumbnails for large direct heat exchanger kit [*] Removed Split Interactables from Large Direct Heat Exchanger Kit. [*] Fixed Mixer would not throughput gas when set to 100 and other input pipe was empty. [*] Added flow rate indicator to Active vent and added flow-rate tooltip to Active vent. [*] Updated smoothness for new suit materials [*] Fixed incorrect position on the powered vent blueprint [*] Fixed PoweredVents build and broken states using incorrect material. [/list]