The Next Big Update

Mists of Noyah

Hunt during the day, be hunted during the NIGHT! Mists of Noyah is a co-op survival game with many RPG elements. Fight factions that evolve over the days and bizarre monsters that will terrify you at night! Strengthen your base by rescuing survivors from around the world.

[img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36742965/da8db5bee57ba22a8bf04077d5b23d0ca01cd769.gif[/img] [i]Slimes - New Enemies[/i] Hey, guys! I made this post to update you on the status of the next patch and talk a bit about the content that will be added in versions 0.9 and 1.0. [h3][b]Big Bosses[/b][/h3] [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36742965/c7aedc3a35f005d5ebef15974ad5a08cb0cf151c.gif[/img] [i]Forest Boss - Basic Atk[/i] The Forest Boss will be added on v0.9, the next bosses will be added in the next weeks of the patch, the final 4 will be added only in v1.0. [h3][b]Leveling System[/b][/h3] The maximum level of the final version will be 50 (40 on v0.9). [h3][b]Perks[/b][/h3] "Perks" are points that you can assign every level, to make the hero your style of play, some options include: [list] [*] Increase a specific status (HP, Mana, Atk, Defense); [*] Increase your damage against a type of mob; [*] Gain bonuses when using a type of weapon or equipment (Robe/Light/Heavy); [*] Gain bonuses in jobs (Fishing/Cooking, etc...); [*] Improve proficiency in healing and shields (Applying and receiving more of these benefits); [*] Improve Familiars' buffs; [*] Increase resistance to corruption; [*] Discounts with vendors; [*] Increase the chance of loot and gold; [*] And much, much more... [/list] [h3][b]Familiars and Mounts[/b][/h3] [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36742965/19baceac1fc7ef4b166b72c3ff623f2e9cd46f1d.gif[/img] [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36742965/823c70f0d4f158168243fece186cd7ebe8ae49ab.gif[/img] [i]Undine (Water Familiar), Jinn (Earth Familiar), Hoot (Wind Familiar)[/i] We will have about 10 familiars, each one with its own unique buff. And about 12 mounts, with different speeds and some with passive abilities of swimming and flying, to reach certain areas. [h3][b]New Enemies[/b][/h3] [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36742965/5df533dd669f2a0669fcd3e2353b95305688f880.gif[/img] [i]Cannon Pirate[/i] More than 40 new monsters will be added, many with reworked AI. The old ones have also been redone. [h3][b]Talents and Skills[/b][/h3] [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36742965/0fbe7b14ff54bbf0bb697c0c1227e8e9a714276d.gif[/img] [i]Vylat - Wolf Skill[/i] The new talent system has undergone some changes. There will be no new classes for each character, however, now the characters are more connected to their elements and their classes. This has greatly improved the synergy between the talents, making the classes more interesting. e.g. Ninn: Will be able to summon several different Elementals at the same time, each with a specific purpose. With the secret ability that will be unlocked with your new equipment, you will be able to fuse with all of them and become an extremely powerful Elemental. With classes having only one element, we have doubled the number of talents and skills for each character. The new classes will come together with new characters in the future, through DLCs. [h3][b]Building System[/b][/h3] Now you are the one who manages your city, building farms and utility buildings and creating your own defense system, with elemental towers. The towers are structures exclusive to biomes, you can only build an ice element tower in your city if you farm materials in the snow/ice biomes. Each tower has its own unique passive effect: Ice: Reduces enemies' movement speed and at the final upgrade it even freezes them. Fire: Deals AoE damage and burns the area, applying DoT. Wind: Increases Heroes and NPCs movement speed and controls areas Water: Heals all allies. and more... They can be upgraded to get even stronger, improving the passive effect. [h3][b]Corruption System[/b][/h3] When the game starts, the corruption starts at 0. Every day it goes up a little, you can build decorative structures in the city to decrease the level of corruption in the world per day, but you have to defend against invasions because the enemies of the night will want to destroy them. The more time passes, the quicker corruption spreads. Day 1-5: Increases approximately 15 Day 20+: Increases approximately 50 A high-level decorative structure can reduce 20 of corruption per day Using corrupt items increases corruption as well. If you have 5 friends playing, all of them with all the equipment corrupted, it will greatly increase corruption. Total corruption has 5 levels: Level 1: 0-200 Level 2: 201-400 Level 3: 401-600 Level 4: 601-800 Level 5: 800+ It serves to show the power of corruption in your world, the more powerful it is, the more black holes will appear scattered around the map. They appear every night scattered around the world and block paths and invoke powerful monsters. You can destroy them to pass through, or destroy and enter them. When you enter it, it's as if you were an intruder in the Corrupt World, you can't survive in there yet, so you'll be taking damage every second you are in there. You'll have to find the exit as soon as possible. If you manage to leave, you will find a chest full of loot at the end of it, one of the items will be the item that removes part of the corruption as if you were cleansing the world. The corruption attacks are stronger based on the level of corruption in the world, the loot of the night monsters, and their strength, as well. Some monsters of the night are only born with a high corruption level in the world. [h3][b]Difficulty Levels[/b][/h3] Teremos 3 níveis de Dificuldade: We will have 3 levels of Difficulty: [b]Normal[/b] - The corruption here rises at normal pace, it can be managed by decorative structures, it is not necessary to cleanse as many black holes as in the other difficulties. [b]Nightmare[/b] - The corruption here is quite fast, you can't protect the world only with decorative structures. Unique loot, such as the consumable that cleanses corruption, and higher-level equipment are dropped in this difficulty. [b]Noyah[/b] - Corruption is slightly faster compared to Nightmare, legendary items are more likely to drop. Unique mounts, weapons and equipment are also dropped, but this difficulty has a permadeath mode, if you die your character will be deleted on the spot. The only second chance you can have in this difficulty level is to build a Celestial Cemetery, ensuring you a second life. You can play with your character in all 3 worlds whenever you want, all you need to do is create them. [h3][b]New Biomes[/b][/h3] [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36742965/36ad6c04ccab4169fabdec257260bd4081e8b8ed.png[/img] [i]Rework: Underground Cave[/i] All the Biomes are being redesigned in order to improve their visuals even more, along we are also creating new biomes, there will be 16 biomes in total, here is the list of biomes in order of difficulty: [list] [*] Forest 1-4 [*] Snow 5-8 [*] Desert 9-12 [*] Jungle 13-15 [*] Bee 16-17 [*] [b][New][/b] Floating Islands 18-20 [*] Mushroom 20-22 [*] Ice 23-25 [*] [b][New][/b] Catacombs 26-28 [*] Ocean 29-31 [*] [b][New][/b] Pirate Islands 32-34 [*] [b][New][/b] Spider Lair 35-38 [*] [b][New][/b] Flesh 39-42 [*] Hell 43-45 [*] [b][New][/b] Sanctuary 46-48[b] [v1.0][/b] [*] [b][New][/b] Corruption 48-50 [b][v1.0][/b] [/list] [h3][b]Soundtrack[/b][/h3] All biomes already have their own unique soundtracks [h3][b]New Multiplayer Feature[/b][/h3] You can play with your character on friend servers [h3][b]Passive Effects on Equipment[/b][/h3] Most effects will be added in v1.0. All effects will be enhanced according to the level of enchantment your weapon is. e.g. The "Vampire Cloak" will drain 2% of HP and can increase up to 5% if it's +25 And each item will have a rarity, further increasing its passive effect and status. The levels are: [list] [*] [b]Common [*] Uncommon [*] Rare [*] Epic [*] Legendary[/b] [/list] [h3][b]New Unlockable Armor for Heroes[/b][/h3] [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36742965/e827b5b120ffa4e10fc6b10c541d334e64ee7716.gif[/img] [i]Vylat - Secret Suit[/i] Now, these armors are not only just looks, they now come with a secret skill for every character, all of which are better than any Ultimate. Only in v1.0. [h3][b]New Trailer[/b][/h3] A new trailer is already being produced for version 1.0 [h3][b]Christmas Sale[/b][/h3] "Mists of Noyah" will go on a 40% off sale today (December 22nd)! It will be the biggest Early Access sale! [h3][b]Release Date for Patches v0.9 and 1.0[/b][/h3] We've tried our best to release it until Christmas, but as you can see, the update is extremely large and we can't release it in small pieces, because everything is linked. Patch v0.9 is about 90% ready, we've been working on it for about 5 months. Its launch is expected for January 2021. Patch v1.0 should be released in 2021 Q1, 90% of the game will be added on patch v0.9, so version 1.0 should not take that long. More news coming soon (v1.0) [h3][b]More Gifs e Screenshots[/b][/h3] They will be posted as of today on the Discord channel every 2-3 days, [b]join in[/b] and be part of it! https://discord.gg/zAn2MfG Share your ideas on the #ideas channel and report any issues on #bug-report. You can use your native tongue. Every message will be read, all of them. And if you experience any problems, just send a message in your language channel and we'll do our best to help you! [h3][b]Known Critical Bug[/b][/h3] We know that some players are having problems with some gamepads, we are already working on fixing this issue on the next patch! [i][b]Thank you all so much for the feedback and support![/b][/i]