Plunge into the open world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight and gather resources, set a makeshift shelter or raise a fortress. Tend your wounds and maintain mental health - alone or with friends.
Animal Husbandry Patch is here - and now you can name your pets!
Hey Adventurers,
We’ve noticed that you are really enjoying the new content delivered in the Animal Husbandry content update - so we’ve decided to enrich the update even further. We’ve just released the newest 2.3.5 patch that completes the tame-your-pet experience: now [b]you can name your furry friends[/b]!
[img]{STEAM_CLAN_IMAGE}/32791864/8dbb2091c113c57c4f6b9915dc3a536004224818.png[/img]
Above that, we’ve added some tweaks and fixes to the most frequently reported bugs:
[img]{STEAM_CLAN_IMAGE}/32791864/bcc715f2a8c1a31ae6049075ae16c326edb64f07.png[/img]
[list]
[*] All water triggers near Mu'Agi village now work properly
[*] Quassia Amara now has a proper size when being cooked
[*] Animal Poison stacks icon no longer overlaps with the other parts of UI
[*] All animals status icons are now aligned properly
[*] Missing Polish translation when talking to the Habbacu Elder is now fixed
[*] Saving Game Calendar in Cartel location in the Story Mode now displays properly
[*] "In use" message on a tied up animal now displays properly
[*] Aim' keybind is displayed only if the dart is loaded,
[*] Water and Food Trough are placeable only in the Animal Pen
[*] Frogs in Frog Stretcher keep their colors after reloading the game
[*] Unfinished darts are now positioned properly when being dragged through the Frog Stretcher
[*] "NoSpaceInBackpack" text no longer appears when filling the Trough
[*] Notebook will always open on page on which it was previously closed
[*] The progress of Achievements should now be tracked properly when loading a game save from 2.3.3 and earlier versions
[*] Sting animation works properly when the Player has an Armor equipped
[*] Animals caught in Snare Trap now die after being hit
[*] Animals should now get pregnant more often
[*] Animal statistics are hidden after it gets tranquilized in the Pen
[*] Animals now turn to the Player to be pet
[*] Clients' input now work properly after joining a canceled Trial
[*] Blowpipe loading sound is now synchronized with its animation
[*] Animals now behave properly after calling them from outside of the Pen
[*] Tribesmen now attack the Pen if the Player tries to hide inside it
[*] Animals should now behave properly when untied in an area not adapted to AI
[*] "Call" and "Expand" have now separate controls when using a gamepad
[*] Trials finish now properly when a Player joins the trial in progress
[*] The Progress of Legend-related achievements will be now properly transferred after joining a coop session
[*] “Oyohua Mu'agi” Achievement should now properly unlock for all players in coop session (retroactively as well)
[*] The "Babysitter" achievement progress should now be properly unlocked for all players in coop session
[*] The Progress of achievements should now be properly synchronized for all Players in coop session no matter the distance between them
[*] "That's the spirit!" Achievement now unlocks properly
[*] The Items in the Backpack should no longer be shuffled after reloading the game
[/list]
And in other news: you were asking us how is Tenebris doing right now, so here’s some exclusive sneak-peak of [b]Tenebris' daily snack routine[/b]:
https://youtube.com/shorts/lY-SkbVhQbQ
Stay sane and pet your capybaras on our behalf!
Creepy Jar Team