You're stuck in a time loop – and you have five minutes to stop it.
Hey everybody,
it's been pretty quiet around here, and there's a good reason for that. We've been hard at work on the design of ETL, and today, I'd like to introduce you to some of the changes.
[h1]Escape the Loop is now Episodic[/h1]
We've completely revamped how ETL is going to be built up. We're not going to do an Early Access release of the game. We feel Early Access is great for some types of games, but story-driven titles are not among them. Instead, we're going to release Escape the Loop in three episodes. Let me explain why that's good for both us, the developers – and you, the players:
What you've been expecting from ETL – A story-driven adventure about a time loop, set in an open world American suburb – is not going to change. In fact, everything we had originally planned for the game, will be there in Episode 1.
However, we felt that our original plan didn't offer enough time to tell the story we really wanted to tell. So, by adding two more episodes, we found that we could tell the whole story. All three episodes will be open-world, set in the same town – but they will be vastly different. They will explore different takes on the time loop theme, giving you all the time in the world (relatively speaking) to explore.
[h1]New Art Style[/h1]
We thought long and hard about all the changes we made, and the art style was among the toughest decisions. I want to be completely transparent here, moving to stylized artwork was influenced by our aim to create a game that is beautiful, but also runs smoothly on many machines. Creating realistic graphics is nice and doable, but making them perform well costs a lot of time, and a lot of money – none of which we have a lot of.
So we thought long and hard, working through many different types of artwork. In the end, we're confident that we found a style that looks fantastic, and will suit the game's theme. We'll be posting some preview images of this soon.
[h1]Any questions?[/h1]
If you have any questions at all, don't hesitate to ask! Ask us here, in the comments, or send us emails. We're looking forward to answer any questions you might have.
Take care,
Steve