The most electrifying premiere this autumn!

Electrician Simulator - First Shock

Learn the ropes from your Dad to become an electrician. Repair and assemble sockets, panels, strips, plugs, chandeliers and even change light bulbs. Oh... and don't mix up the wires! Results might be shocking.

[h1]Dear Electricans![/h1] [h2]Release of the Electrician Simulator is September 22nd![/h2] By creating Electrician Simulator, we wanted to redefine the simulator genre. Prove that these games do not have to be boring and repetitive, and can attract with interesting tasks and a crazy world. We listened hard to the players' comments,corrected the inconsistencies found in the prologue version and added a whole bunch of new items and locations. [previewyoutube=JCfCGs9Ccbg;full][/previewyoutube] [h3]We collected your feedback from the First Shock which we very much appreciated, thank you! By the way we wanted to answer the most popular questions in our community:[/h3] [b]1. Will this game be genderless? Can you pick who you would like to play?[/b] We are writing the story elements right now and we’ve heard the players’ feedback. As much as we respect the LGBTQ+ Community, we are unable to incorporate all non-binary options due to limited time before the premiere. This is why we’ve made a decision to use gender-neutral dialogue options. [b]2. Will there be more electric systems in the game, not only in Europe? US/Asia standards? A menu where the player can select what region, and then use that to show different color schemes, wires types and electric panel?[/b] We have decided to place the whole game in a fictional town in order to be able to explain the differences from the real world. We’ve heard all your feedback and we are currently planning post-release support for the game. Depending on its success, we might be able to introduce DLCs with extra standards. [b]3. Would it be possible to implement panel wiring such as motor starter panels (Star/Delta, cap-start/cap-run, DOL starters and sequence starters) this platform could be used for more than just fun, it could be used to educate electrician apprentices or people wanting to get into the electrical field?[/b] As much as we would love to expand features and introduce as many appliances and panels as possible, we are not experts in electricity, education nor providing educational software. It is something to look at in the future, depending on the game’s success. [b]4. Will there be VR?[/b] Not at the moment, however it depends on the game’s commercial success. [b]5. Is this game gonna be accurate in terms of appliances?[/b] We are trying to introduce as many original appliances in the game as possible, including workbench items and job-related materials. Please keep in mind that this is a game and it’s supposed to be fun - some appliances may differ for gamification reasons (if an appliance is very interesting but complicated, we reduce it a bit so it doesn’t become an issue to complete a task in-game). [b]6. Will the game support ultrawide monitors?[/b] We are testing available solutions at the moment but are unable to confirm this feature at the moment. [b]7. Will ES have steam cards and achievements?[/b] Yes. [b]8. Why does the garage look similar to Phasmophobia?[/b] Because the same asset pack was used for the Prologue. A new garage was created for the full version of the game. The Prologue was a technological demo allowing us to check our ideas against our audience and make decisions that will benefit players. We were focused on mechanics and the joys of gameplay, as well as introducing story elements in a simulator. The garage was effectively a placeholder. And we like Phasmophobia. [b]9. Will there be multiplayer?[/b] No. [b]10. Why is it called a simulator if it is not realistic?[/b] The game is as realistic as it is possible from our perspective. Unfortunately, it is not easy to move all the real-world mechanics into games. Many games with the word “simulator” in their title are not realistic at all. The majority of principles are based on how things work in the real world, many have been changed slightly to simply make the game a game, and to provide joyful gameplay along with a pleasant experience. [b]11. What sort of missions will we have that we haven't seen in a demo?[/b] That’s a secret - you need to purchase the game to find out or await official media communications around the release date. We are almost certain that our original approach to this topic shall make everyone happy with the solution to this problem. [b]12. Will there be proper wire colors in the full game as in real life every color has its meaning?[/b] Cable color-coding is specific for different countries and regions, so it is very difficult to provide players from all around the globe with gameplay representative for their region. This is why we’ve made a decision to place the whole story in a fictional country in a fictional town with its own standards and coding. [b]13. Can you delete the timer in the final game or give the option in the menu to turn it off?[/b] The timer has been introduced for the players that enjoy a time-related challenge or speed runs. It does not introduce any bonuses or penalties, it is there so that players can check themselves against the timer. [b]See you![/b] [i]Take IT Studio![/i] [url=https://discord.gg/cn49DFdUpA][img]{STEAM_CLAN_IMAGE}/35033617/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url]