[h2][PROGRESS UPDATE][/h2]
Our updated Aaron is here! Check it out share your thoughts and read the full article for the journey!❤️
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Hello everyone!❤️
First, we would love to thank you all for joining us! This is our very first dev log, we would love to share our process in development and we would share them in a friendly way as dev logs!
Today we are going to talk about designing Aaron, Our main character. and what would be our approach to enhancing the character?
[h2]THE FIRST IDEA[/h2]
[h3]Can we make a pixel art horror game?[/h3]
Our first approach was, that it is going to be super challenging to make a horror game in a 2D space with pixel art, so we came up with cartoony and small-sized characters.
The idea was to make it cute and gory and the same time while using the capabilities of a small cartoony character in gameplay and design.
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Up there, you can find early character sketches that we've made for Aaron.
Below you can also find the next step process of our small-sized character. we've also designed different outfits and concepts for the main character.
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Once the characters are shaped up, we know this is NOT what we want in the game, To be able to transfer fear every element must be believable, and that's how we've changed our direction to the realistic design approach.
[h2]THE REALISTIC APPROACH[/h2]
[h3]Let's make it more believable and realistic[/h3]
Now we've decided to scale up the character to make it more realistic, We wanted to make Aaron look stronger, more believable, and more realistic in motions and actions,
[img]{STEAM_CLAN_IMAGE}/43954657/e63382716e6a6ccfdfa727be087e227efb912e48.png[/img]
The first sketches defined Aaron's suit much more, what capabilities it has and what are the character's technical limitations are, and how it can expand the character's motions and actions and show more details.
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We wanted to showcase every angel of Aaron from early on as a bounty hunter who has mixed emotions and feelings from his childhood.
And our efforts led to what we have right now in the game,
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After a couple of sketches, we did the character mainly from pixel to pixel from the base.
Below you can find the walk animation of the character.
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Yet the question that remains... is Aaron, Aaron enough? we believe NOT!
[h2]The Re-Designing[/h2]
[h3]To be perfect and nothing less is acceptable[/h3]
We believe in perfection and we are obsessed with it, that's why we believe that Aaron is not Aaron yet, it can be way better in showing its emotions, we want to show every small pose and action that the character can have.
[img]{STEAM_CLAN_IMAGE}/43954657/466e6ba4f1695f3db04e02beca18d865169eb821.jpg[/img]
And that's how we've started the re-design model, we'll share the new look of Aaron soon and it is going to blow you away!
Share your thoughts about our character process? what do you think and what would you like to see in Aaron?
Don't forget to follow us and wishlist the game on Steam:
https://store.steampowered.com/app/2381860/The_Red_Selene/