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Hi everyone,
We have implemented a major patch for [i][b]The Lord of the Rings: Gollum[/b][/i] that addresses issues across all platforms. Please find below the list of changes made for the PC version.
[list]
[*] Adjusted DLSS default mode from “off” to “auto” to prevent stuttering and performance issues when playing with RTX without DLSS.
[*] Resolved a low reproducibility bug where parts of the environment could be missing.
[*] Fixed an issue where quest markers could disappear after continuing from the main menu.
[*] Fixed an issue where interactable objects become non interactable after restarting.
[*] Fixed Bugs in the checkpoint system to improve the titles stability and clear annoying gameplay bugs
[/list]
[list]
[*] Corrected the issue of the Bird losing the player's chosen color in the breeding mission.
[*] Fixed the Bell in “Thranduil’s Halls - Cellars” being placed before the player placed it.
[*] Resolved a malfunctioning interactable object in "Thranduil's Halls - Cellars".
[*] Fixed a conditional blocker that caused Gollum to die if restarting during the beetle conflict.
[*] Fixed an unresponsive situation where the Pause Menu overlapped with a Game Over screen.
[*] Addressed the issue of losing mouse focus when opening settings.
[*] Fixed a blocker in the tower of light where the guard could see the player after spawning.
[*] Increased the chase radius for the “Cruel Woman” chase to prevent save games where the player cannot keep up anymore.
[*] Fixed a locked camera issue in the cart sequence in the “Sewers”.
[*] Improved Bird Training Spy Mission and Morning Visits, fixing several bugs.
[*] Resolved missing environment issues in “Tower of Light”.
[*] Fixed cog wheels spinning in random directions.
[*] Fixed nervous hands achievement behavior.
[*] Adjusting DLSS mode and sharpness when loading a save from a previous version.
[*] Fixed background sequence causing blocker behavior in Sewers.
[*] Overall fixes for background sequences.
[*] Fixed a Game Over screen in the tutorial when restarting from the main menu during the chase sequence.
[*] Fixed a possible bypass in Tower of Light Day 6 that caused a blocker.
[*] Fixed a softlock in Shadow Mountains when jumping off a cliff during a checkpoint.
[*] Added required checkpoint to Great Halls Low Day 1.
[*] Fixed malfunctioning trigger in Beast Pits Day 3.
[*] Fixed unresponsive menu issue after quitting from Gamma settings.
[*] Unloaded sublevel issue in the Black Pits cart mission fixed.
[*] Halls of Grond & Execution chambers - fixed and adjusted rotating wheels.
[*] Fixed extra camera shakes.
[*] Gollum Groom is now covered correctly by translucency while still respecting DOF and refraction.
[*] Fixed possibility to end the Sewers without killing both orcs.
[*] Fixed some localization issues.
[*] Fix excessive camera rotation during frame drops.
[*] Solved the issue of no sound in the cutscene of Cook's death.
[*] Fixed KingsGrove missing sublevel when the escape orcs quest started.
[*] Resolved tutorial checkpoint issue in the chase mission.
[*] Fixed German conflict menu choice being displayed as French.
[*] Fixed several VO subtitle inconsistencies.
[*] Fixed Pause Menu malfunctioning after initial load of the game.
[*] Refresh animation state when Gollum is pushed by another character in crouch mode.
[*] Added missing "Hold" to Food tutorial in German and both traditional and simplified Chinese.
[*] Fixed a blocker in Mines Day 2 where the environment would unload before reaching the 3rd tunnel.
[*] Redundant collectibles removed for ending levels.
[*] Fixed unresponsive puzzle door in Ruins Outside when loading from Main Menu.
[*] Fixed blocked progress after the throttle tutorial when restarting from a checkpoint.
[*] Fixed Gollum floating at the beginning for Chapter 2.
[*] Fixed a softlock in Outer Gardens where Gollum would be detected immediately after spawning.
[*] Resolved Gollum staying in the shadow form even after exiting the shadow volume.
[*] Fixed softlock in “Queen Cascades” where it's possible to avoid quest dialog when loading checkpoint.
[*] Fixed missing Mell water spot VFX when loading checkpoint.
[*] Fixed missing Grashneg lantern issue when loading checkpoints in Shelob's Lair.
[*] Fixed unresponsive map / collectible screen when spamming open / close buttons.
[*] Improved NPC navigation around Gollum.
[*] Fixed a conditional blocker when returning from haze in Haze Gate.
[*] Kings Grove - fixed incorrect quest marker when loading checkpoint.
[*] Fixed wrong spawn location, direction, and missing quest marker on a specific checkpoint in the Finale.
[*] Fix for wall running not always triggering correctly.
[*] Riverpath fixed invisible 2 elves’ issue at the end of the level.
[*] NorthTower flying platform room improved visual effects.
[*] Fixed a conditional blocker in Breeding Hills when the spymission NPC group became immobile.
[*] Added a missing intuition path and relocated a wrongly placed intuition path in Riverpath.
[*] Fixed malfunctioning door hole in Ruins Outside when transitioning from the Main Menu.
[*] Fixed incorrect visit number in Cells when returning with the lights to the cook.
[*] Fixed NPCs in Tower of Light Day 9 not being aware of Gollum when returning from the Main Menu.
[*] Fixed punctuation in Lore Compendium.
[*] Resolved the issue of input hints flickering.
[*] Fixed the title remaining unresponsive when opening the Pause Menu while selecting Gollum or Sméagol before the inner debate.
[*] Synced data for DLSS Support, setting Fidelity fx2 to 0 when DLSS Support is false.
[*] Fixed blockers in North Tower when reloading a checkpoint and trying to interact with the winch.
[*] Added missing localization files.
[*] Fixed fluctuating groom when the game is paused.
[*] Fixed an issue in Bird Breeding where the inquisitor wouldn't move or play the dialogue when reloading a checkpoint.
[*] Resolved an unresponsive door puzzle dialog blocker in Ruins Outside.
[*] Fixed the issue where falling due to stamina loss while turning on a bar prevented Gollum from climbing afterward.
[*] Fixed missing environment issue in Kings Garden on the 2nd visit.
[*] Fixed misplaced damage volume in Kings Garden.
[*] Discarded input when the controller disconnects.
[*] Added an input to close the message window of the disconnected device.
[*] Fixed the bush not restoring its state after reloading a checkpoint.
[*] Resolved missing environment in Mirkwood Chase when loading a checkpoint.
[*] Fixed a conditional blocker in Mines when restarting after picking up the last tag.
[*] Fixed the delivery bridge environment in Sewers when reloading.
[*] Adjusted the wrong Grashneg scale in Sewers.
[*] Fixed infinite Game Over screen in Construction Low when sweeping through a specific checkpoint.
[*] Fixed the wrong state of the door when transitioning from Tower of Light to Bird Breeding.
[*] Resolved incorrect camera spline in Shelob's Lair during the 2nd chase.
[/list]
To all our players, thank you for your patience. We sincerely hope that this changes will help you enjoy The Lord of the Rings: Gollum.