The Lord of the Rings: Gollum: Patch Notes 2.2

[img]{STEAM_CLAN_IMAGE}/39149609/8f3af6ab811abf5974c6c9701cba736c261228b8.png[/img] Hi everyone, We have implemented a major patch for [i][b]The Lord of the Rings: Gollum[/b][/i] that addresses issues across all platforms. Please find below the list of changes made for the PC version. [list] [*] Adjusted DLSS default mode from “off” to “auto” to prevent stuttering and performance issues when playing with RTX without DLSS. [*] Resolved a low reproducibility bug where parts of the environment could be missing. [*] Fixed an issue where quest markers could disappear after continuing from the main menu. [*] Fixed an issue where interactable objects become non interactable after restarting. [*] Fixed Bugs in the checkpoint system to improve the titles stability and clear annoying gameplay bugs [/list] [list] [*] Corrected the issue of the Bird losing the player's chosen color in the breeding mission. [*] Fixed the Bell in “Thranduil’s Halls - Cellars” being placed before the player placed it. [*] Resolved a malfunctioning interactable object in "Thranduil's Halls - Cellars". [*] Fixed a conditional blocker that caused Gollum to die if restarting during the beetle conflict. [*] Fixed an unresponsive situation where the Pause Menu overlapped with a Game Over screen. [*] Addressed the issue of losing mouse focus when opening settings. [*] Fixed a blocker in the tower of light where the guard could see the player after spawning. [*] Increased the chase radius for the “Cruel Woman” chase to prevent save games where the player cannot keep up anymore. [*] Fixed a locked camera issue in the cart sequence in the “Sewers”. [*] Improved Bird Training Spy Mission and Morning Visits, fixing several bugs. [*] Resolved missing environment issues in “Tower of Light”. [*] Fixed cog wheels spinning in random directions. [*] Fixed nervous hands achievement behavior. [*] Adjusting DLSS mode and sharpness when loading a save from a previous version. [*] Fixed background sequence causing blocker behavior in Sewers. [*] Overall fixes for background sequences. [*] Fixed a Game Over screen in the tutorial when restarting from the main menu during the chase sequence. [*] Fixed a possible bypass in Tower of Light Day 6 that caused a blocker. [*] Fixed a softlock in Shadow Mountains when jumping off a cliff during a checkpoint. [*] Added required checkpoint to Great Halls Low Day 1. [*] Fixed malfunctioning trigger in Beast Pits Day 3. [*] Fixed unresponsive menu issue after quitting from Gamma settings. [*] Unloaded sublevel issue in the Black Pits cart mission fixed. [*] Halls of Grond & Execution chambers - fixed and adjusted rotating wheels. [*] Fixed extra camera shakes. [*] Gollum Groom is now covered correctly by translucency while still respecting DOF and refraction. [*] Fixed possibility to end the Sewers without killing both orcs. [*] Fixed some localization issues. [*] Fix excessive camera rotation during frame drops. [*] Solved the issue of no sound in the cutscene of Cook's death. [*] Fixed KingsGrove missing sublevel when the escape orcs quest started. [*] Resolved tutorial checkpoint issue in the chase mission. [*] Fixed German conflict menu choice being displayed as French. [*] Fixed several VO subtitle inconsistencies. [*] Fixed Pause Menu malfunctioning after initial load of the game. [*] Refresh animation state when Gollum is pushed by another character in crouch mode. [*] Added missing "Hold" to Food tutorial in German and both traditional and simplified Chinese. [*] Fixed a blocker in Mines Day 2 where the environment would unload before reaching the 3rd tunnel. [*] Redundant collectibles removed for ending levels. [*] Fixed unresponsive puzzle door in Ruins Outside when loading from Main Menu. [*] Fixed blocked progress after the throttle tutorial when restarting from a checkpoint. [*] Fixed Gollum floating at the beginning for Chapter 2. [*] Fixed a softlock in Outer Gardens where Gollum would be detected immediately after spawning. [*] Resolved Gollum staying in the shadow form even after exiting the shadow volume. [*] Fixed softlock in “Queen Cascades” where it's possible to avoid quest dialog when loading checkpoint. [*] Fixed missing Mell water spot VFX when loading checkpoint. [*] Fixed missing Grashneg lantern issue when loading checkpoints in Shelob's Lair. [*] Fixed unresponsive map / collectible screen when spamming open / close buttons. [*] Improved NPC navigation around Gollum. [*] Fixed a conditional blocker when returning from haze in Haze Gate. [*] Kings Grove - fixed incorrect quest marker when loading checkpoint. [*] Fixed wrong spawn location, direction, and missing quest marker on a specific checkpoint in the Finale. [*] Fix for wall running not always triggering correctly. [*] Riverpath fixed invisible 2 elves’ issue at the end of the level. [*] NorthTower flying platform room improved visual effects. [*] Fixed a conditional blocker in Breeding Hills when the spymission NPC group became immobile. [*] Added a missing intuition path and relocated a wrongly placed intuition path in Riverpath. [*] Fixed malfunctioning door hole in Ruins Outside when transitioning from the Main Menu. [*] Fixed incorrect visit number in Cells when returning with the lights to the cook. [*] Fixed NPCs in Tower of Light Day 9 not being aware of Gollum when returning from the Main Menu. [*] Fixed punctuation in Lore Compendium. [*] Resolved the issue of input hints flickering. [*] Fixed the title remaining unresponsive when opening the Pause Menu while selecting Gollum or Sméagol before the inner debate. [*] Synced data for DLSS Support, setting Fidelity fx2 to 0 when DLSS Support is false. [*] Fixed blockers in North Tower when reloading a checkpoint and trying to interact with the winch. [*] Added missing localization files. [*] Fixed fluctuating groom when the game is paused. [*] Fixed an issue in Bird Breeding where the inquisitor wouldn't move or play the dialogue when reloading a checkpoint. [*] Resolved an unresponsive door puzzle dialog blocker in Ruins Outside. [*] Fixed the issue where falling due to stamina loss while turning on a bar prevented Gollum from climbing afterward. [*] Fixed missing environment issue in Kings Garden on the 2nd visit. [*] Fixed misplaced damage volume in Kings Garden. [*] Discarded input when the controller disconnects. [*] Added an input to close the message window of the disconnected device. [*] Fixed the bush not restoring its state after reloading a checkpoint. [*] Resolved missing environment in Mirkwood Chase when loading a checkpoint. [*] Fixed a conditional blocker in Mines when restarting after picking up the last tag. [*] Fixed the delivery bridge environment in Sewers when reloading. [*] Adjusted the wrong Grashneg scale in Sewers. [*] Fixed infinite Game Over screen in Construction Low when sweeping through a specific checkpoint. [*] Fixed the wrong state of the door when transitioning from Tower of Light to Bird Breeding. [*] Resolved incorrect camera spline in Shelob's Lair during the 2nd chase. [/list] To all our players, thank you for your patience. We sincerely hope that this changes will help you enjoy The Lord of the Rings: Gollum.