In The Lamplighters League, three evil factions are gathering the power to seize an apocalyptic tower, and you must stop them by finding and trashing their power bases. They'll grow in power the whole time, but you'll slow them by stealing and sabotaging with your team of colourful secret agents, who'll bash through gauntlets of mooks and monsters with munitions, magic, and mkicks to the stomach, mostly two action points at a time. All that makes for a colourful ride, and its 1930s setting and adventurous tone carried it for a while, but the more I played it, the more my wavering opinion turned into outright resentment. That's a damn shame, because it gets a lot right.