I have a soft spot in my heart for a game with a good twist. A narrative switcheroo, that drags you further into the story than you’d otherwise care to go. The Knight Witch is one such game, one I initially wasn’t too keen on but eventually won me over.
The Knight Witch is a 2D Metroidvania packed with light bullet hell action. It follows the adventures of Rayne, the fifth member of a group of powerful magic-wielding warriors that gained infamy by saving the world’s population from extinction, leading them underground following a hard-fought battle with technologically advanced golems.
Starting off, the game is slow and didn’t really rub off on me. The initial premise, a typical magical girl tale where a green (but passionate) witch tries to live up to the example of her experienced peers and win the hearts of the people, failed to entice. I will not hide my general disinterest in the genre; any fiction I’ve read or watched that fits within the archetype have been commentaries of the genre, intentionally subverting expectations.