Visual novels arguably have less to impress gamers than other genres. With no real gameplay to speak of, visual novels need to rely heavily on narrative prowess to make a lasting impression. Originally released in Japan in 2012, but only getting an English localization in 2016, The House in Fata Morgana is pegged as a horror visual novel. As the player explores the desolate mansion and views the different tragedies of the past, however, the game slowly unravels its tangled plot threads, revealing that it s much more than just a compilation of sad tales.
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