The first time I pushed someone downstairs in Hitman: Blood Money, I felt faintly guilty. Not because I’d just killed a person, but because The Agency, my bar-coded assassin’s employers, had gone to the trouble of providing me with a wealth of lethal equipment. Yet here I was, sending people to their deaths without touching a single item. Was I putting someone out of a job?
Five minutes later, my concerns had vanished, replaced by a sense of malevolent joy as I explored the lethal potential of Agent 47’s “shove” ability, a feature that’s strangely absent from subsequent Hitman games.
