Villain monologues: forever a trope to make the eyes roll. I tend to skip through them as quickly as I can, waiting my inevitable escape. I don t enjoy self-aware villain monologues either; they re even worse because the villains know that they re clich d yet they do it anyway. I’d prefer it if they just immediately murdered me instead.
Danganronpa, a visual novel/detective adventure in which a sadistic cyber-bear drives teenagers to murder each other, takes this trope and spins it on its head. Ursine villain Monokuma s monologue doesn t occur during the climactic scene of the game; instead, it occurs throughout, in segments known as Monokuma Theater . Ever wanted to know what chatting with a psychopath over drinks would be like? Monokuma Theater is for you. (more…)