The Input remapping update!

[i]Hark the devs![/i] A new day means a new update and this one is chunky! [h2]You can now rebind your inputs![/h2] Additionally, we have a slew of smaller changes and fixes! [h3][b]PATCH NOTES:[/b][/h3] [b]BUGFIXES[/b] [list] [*]Fixed a bug that would cause the game to crash if you played it offline from steam. [*]Fixed a bug where breakable items would clip into grub cocoons. [*]Fixed a bug where some elements would keep wobbling even if the psx wobble toggle was unchecked. [*]Fixed a bug where Antares' barrels would be invulnerable in her hand after being broken once. [*]The speed at which gravity affects zealot eyes should now be consistent and more lenient. [/list] [b]TWEAKS[/b] [list] [*]Adjustments for rocks (health reduced, damage when kicked increased) [*]Adjustments for lightstones (deal more damage) [*]Tweaked character creation UI to be ultra-widescreen friendly. [/list] [b]ADDITIONS[/b] [list] [*] Added button prompts to showcase use magic and use consumable inputs near their respective icons. [*] Added input remapping menu. [*] Added a slight ambient sound when in the city street's dark underground. [/list] [b]KNOWN ISSUES[/b] [list] [*] Some inputs cannot be chosen for remapping (namely, scroll wheel inputs). [*] UI might give incorrect prompts if using exotic input mappings (i.e. additional mouse buttons) [/list]