Hi guys,
One of the things I'm most satisfied with in HELLSEED is its atmosphere.
The screen colorization, a kind of desaturated green, is perfect for creating a creepy and horrific mood.
However, the drawback of using these colors is that red, when desaturated, appears more like a pale pink than a real, vivid red.
This is especially noticeable in scenes where red is the dominant color.
From the moment I conceived the idea of the game, I imagined red in all its power and intensity—a dramatic way to emphasize the color of blood, both figuratively and literally.
That pale pink was far from what I envisioned for a horror game.
So, in this final stage of development, I did some research to find a way to preserve the original saturation of red without sacrificing the game's green/grey colorization.
In the end, I implemented a shader that does exactly what I had in mind: maintaining the atmosphere of the game while enhancing the red tones.
Below are some comparison screenshots showing the results of the new shader:
[img]{STEAM_CLAN_IMAGE}/36348584/5ada672d041d4f4c7032f049906b224c3bdb6204.png[/img]
[img]{STEAM_CLAN_IMAGE}/36348584/f42900b126cb320ac719e9b83dbb26601a31f437.png[/img]
[img]{STEAM_CLAN_IMAGE}/36348584/84692269a5df335e0320bac28911e27d277f9310.png[/img]
And following are screenshots showing how the blood appears with the new colorization:
[img]{STEAM_CLAN_IMAGE}/36348584/1a46bb4e512840228b82cc5c62cd69e62b598bbe.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/36348584/66f11710eac43c4ebda67f36e31f7efefb9f52ba.jpg[/img]
The countdown is started.
Stay tuned!
PROFENIX STUDIO