The Heavy Metal Update

[h1]New Levels[/h1] Bana Simulator has gained 5 new levels, each introducing new mechanics and incredible challenges, mechanics, and enemies. No full island was added in this update, but a small side-island off the coast of Isla Bana. [img]{STEAM_CLAN_IMAGE}/42657326/b903dd4f316b3de40ed1b8dd3dbe2ea0a719b1de.png[/img] [h2]Ballista Minigame[/h2] The third of the new levels will have something very obvious to the player, a giant rolling ballista. The Spear Island off the coast of Isla Bana happened to have this lost weapon the Alchemist was working on. Shoot the targets and tread carefully because the enemies here are lethal. [img]{STEAM_CLAN_IMAGE}/42657326/3673db70850cb055e5edce7627f448753e582eae.png[/img] [h2]New Enemies[/h2] A large number of new enemies (mostly spear themed) are added with the Heavy Metal Update. [list] [*] Exploding Spears, [*] Spear Dashers, [*] Coconuts, [*] Sporb, [*] Sporborb, [*] Explorb [/list] just for a little taste. [h3]Palm Trees[/h3] The aforementioned coconuts do not spawn ordinarily but are summoned by Palm Trees. Every minute palm trees spawn a cluster of 3-5 coconuts. Although they are not significantly stronger than normal enemies, the coconuts can deal incredible damage in clusters. [img]{STEAM_CLAN_IMAGE}/42657326/d761e0131301f4c14a72ab60d4a493a802e601fe.png[/img] [h1]Armor[/h1] Enemies can now become much fiercer by donning armor. [olist] [*] Plank Armor [list] [*] +1 Defense [/list] [*] Stone/Brick Armor [list] [*] +2 Defense [*] +1 Attack [/list] [*] Copper Armor [list] [*] +3 Defense [*] +1 Attack [/list] [*] Cobalt Armor [list] [*] +4 Defense [*] +2 Attack [/list] [*] Gold Armor [list] [*] +5 Defense [*] +2 Attack [*] +2 Health [/list] [*] Shadow Armor [list] [*] +7 Defense [*] +4 Attack [*] +4 Health [/list] [/olist] [img]{STEAM_CLAN_IMAGE}/42657326/4cbd9e2dc27f4bad3bb6def772709276c0384a3a.png[/img] [h1]Visual Improvements[/h1] [h3]Damage Indicators[/h3] From RPGs like [i]Final Fantasy[/i] to sandboxes like [i]Terraria[/i], almost every game out there has damage indicators to give players a sense of just how powerful their weapons are, and some players have had a tough time choosing weapons, so we added damage indicators to Bana Simulator! [h3]New Lighting Effects[/h3] New VFX have been added to enemy lasers, sunlight, weapons, and more! These effects have made the Bana Beam's special attack so much more satisfying to use... [img]{STEAM_CLAN_IMAGE}/42657326/9ab30f1088d183b8b1e2fad0da2b49a5093cbe1d.png[/img] [h1]Supreme Spear Bossfight[/h1] Some of you may remember this guy from the [i]really[/i] early days of Bana Simulator and will be happy to find out it has returned along with a *much* better weapon reward. No spoilers, but there's quite a few attacks here. [img]{STEAM_CLAN_IMAGE}/42657326/27a225a67174f6a832c19e0f142b4136350c995c.png[/img] [h2]Competition Results[/h2] The Space Race Competition is now complete, and the winner is... Wow this is quite a username, Urmomissus, who submitted their entry on the first day of the competition. We should be getting their customized weapon in the next patch. [h1]QOL Changes[/h1] Changed current save slots to "Rollback Slots" and added a system of 3 save files. With this we also introduced backup save files, to prevent the tragic loss of a Bana that many players have experienced. [h3]Hardcore[/h3] The classic Permadeath game mode has found its way into Bana Simulator. Dying during the campaign will erase the players save file, excluding Endless Mode games on record, obtained skins, and Banacoin. Dying during endless mode will have no effect, despite being permadeath mode. [h3]New Title Screen[/h3] The title screen has been redesigned for a dark theme and the [i]Simulator[/i] text now gives the "neon" effect shown in the trailer. New animations for navigating in menus and the title screen have been added for a smoother experience. [img]{STEAM_CLAN_IMAGE}/42657326/760c32c8c47c27963eeff03f8ebce596df483abb.png[/img] [h3]Reworked Loading Screen[/h3] The old grey screen with a loading bar was always temporary (and excruciatingly boring), so we made a permanent loading screen with an animation and a fun background. To make the animation less laggy, saving has been threaded (fancy computer science words) so it runs very smoothly. [img]{STEAM_CLAN_IMAGE}/42657326/b5045c1471824450c9e1d54888ba108230aab9a7.png[/img] [h1]Full Changelog[/h1] It would take several hours to read through details about every feature, so here's the bullet point list! [list] [*] Added Coconuts [*] Added Palm Trees [*] Added the Supreme Spear [*] Added the Sporb [*] Added the Explosive Spear [*] Added the Super Spear Dash [*] Added the Roling Ballista [*] Nerfed Bana Bow for less piercing [*] Added the Sporborb [*] Added new skins [*] Fixed Spear Collision issues [*] Added the Ballista Rush Minigame [*] Brightness can now be modified locally by levels [*] Removed Shadow Skulls from Endless mode (temporarily) [*] Added Damage Indicators [*] Added armored enemies [*] Tweaked Endless Mode's difficulty curve [*] You can no longer undo achievement progress [*] Bana beam visual improvements [*] Added multiple save slots [*] Drastically improved the visuals of lasers [*] Added shadow lasers [*] Added Levels 11-15 [*] Added the Explorb [*] Added Shadow Spears [*] Revamped title Screen [*] Added Save Selection Screen [*] Added backup files [*] Revamped loading screen [*] Added NPC fonts [*] Improved movement scripting for higher framerate [*] Nerfed Explosive arrow damage from 3.6 to 1.5 [*] Significantly Nerfed Regeneration Upgrade [*] Added Shadow Spears to Endless Mode [*] Added Shadow Spear Jars to Endless Mode [*] Added Bana Simulator's Second Boss Level/Arena [*] Fixed a bug where explosive arrows would explode before being launched [*] Increased the Immunity Frames on enemies from 0.3s to 0.4s [*] Fixed a bug where all basic enemies would freeze when the player dies [*] Fixed a rare bug where dying makes the player win instantly [*] Added the Bana Spear Weapon [*] Added another island to the Map Screen [/list]