The Grandmaster of the Order needs your Click!

Venerable Knights, This week, [i]Knights of Frontier Valley[/i] is participating in a contest run by GDWC, category "Fan Favorite". Please help increasing exposure for the game by [url=https://thegdwc.com]voting here[/url]. No registration needed - it's really just one click. A few updates on the development progress: [list] [*] Maps for cities that will appear in the Early Access-Version are completed. Those maps contain a large number of new buildings and objects (some of the latter are interactive, such as street lanterns which can be toggled on or off). [*] Some special buildings like guild headquarters or churches can now be entered. [*] New particle effects for fire and smoke have been added. Smoke from chimneys realistically disperses based on how strong the wind current is. [*] Work on shaders for light effects has progressed well. A bit of fine-tuning is still needed, but it's nearly done. [*] Currently I am mostly working on the tactical combat system. Since this is a critically important part of the game, that project will occupy me for a while. [/list] Cheers, Martin