Venerable Knights,
This week, [i]Knights of Frontier Valley[/i] is participating in a contest run by GDWC, category "Fan Favorite". Please help increasing exposure for the game by [url=https://thegdwc.com]voting here[/url]. No registration needed - it's really just one click.
A few updates on the development progress:
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[*] Maps for cities that will appear in the Early Access-Version are completed. Those maps contain a large number of new buildings and objects (some of the latter are interactive, such as street lanterns which can be toggled on or off).
[*] Some special buildings like guild headquarters or churches can now be entered.
[*] New particle effects for fire and smoke have been added. Smoke from chimneys realistically disperses based on how strong the wind current is.
[*] Work on shaders for light effects has progressed well. A bit of fine-tuning is still needed, but it's nearly done.
[*] Currently I am mostly working on the tactical combat system. Since this is a critically important part of the game, that project will occupy me for a while.
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Cheers,
Martin