The Goodbye Patch

UnderDungeon

Embody Kimuto on the first day of his new job in this humor-packed dungeon crawler with surprising secrets to discover!

Hello everybody! I've decided to release one last patch to fix the most important graphical bugs and crashes that you have been reporting. Thanks to all of you who have been able to help me testing <3 [h2]v.1.4 Final Patch Build Notes[/h2] [list] [*]Fixed some problems in animations. [*]Particles in the dice minigame were not shown in some levels. [*]Doors could be blocked due to a bug in the warehouse level. [*]The sword would disappear visually if you used it against bosses. [*]Some characters in the text font were not displayed correctly. [*]If you died many times in the same combat against a boss the game would crash. [*]The sword could get stuck in some solids. [/list] (This patch will come later on PS5, Switch and Xbox) [h2]Some last words[/h2]. I'd like to share with you a couple of thoughts that came to my mind while working on the patch these days. UnderDungeon has been a complicated game to make, commercially I have lost money and having to stop making my projects professionally was a hard blow for me. But thinking about it today, I feel proud of having been able to make this adventure. I may have done better or worse, but all the things that are in there are an important part of me. Right now I'm still learning to enjoy creating in my spare time and not to put pressure on myself. What I take away from this project is all that I have been able to share with those of you who have played it. Thank you from the bottom of my heart, we'll see each other again in the next adventure :) Peace. José