Golfie is a run-based, roguelike minigolf deck builder for 1-8 players. Play through procedurally-generated levels, build a deck of crazy card abilities, and try to beat all 18 holes. Pick your route carefully because no two runs – or shots – are the same!
Heya Golfers!
We hope you're as excited as we are about the new and improved, [b]Golfie 2.0[/b] - a major update that will redefine your Golfie experience. This new version focuses on getting you to the fun parts of the game faster than before. Say goodbye to those pesky energy penalties for falling into water or the void, and complete courses on par or better to earn exciting cards and perks! These changes allow you to further enjoy the best parts of the game, like attempting galaxy brain shots with crazy card combos! Knock yourselves out!
These updates and changes are a result valuable feedback from our amazing community to make the game even more enjoyable. However, we understand that some players loved the challenge of the old Golfie, so we’ve introduced a [b]Hardcore Mode[/b] that brings back that classic, more punishing experience for those who seek it!
[h1][b]Key Changes in Golfie 2.0[/b][/h1]
[h3][b]New Default 'Normal' Mode[/b][/h3]
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[*] No more energy penalties for falling into water or the void.
[*] Completing a level on par or better allows you to add a card to the deck.
[*] Getting a hole-in-one or better now lets you pick a perk instead of a card.
[*] Starting energy reduced to 3. Was previously 7.
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[h3][b]Hardcore Mode[/b][/h3]
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[*] The original 'normal' mode is moved to 'Hardcore', unlocked by winning at least one run.
[*] Leaderboards are now separated for normal and hardcore runs, along with endless mode separation. Endless mode can be toggled on/off in the leaderboard.
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[h3][b]New Map Features[/b][/h3]
These can be found on the map in addition to the current Random Challenge Encounters.
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[*] [b]Coin:[/b] Awards 10 coins on completion.
[*] [b]Incinerator:[/b] Allows players to remove a card from their deck on completion.
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[h3][b]Multiplayer Adjustments[/b][/h3]
[list]
[*]Added new [b]DNF Timer[/b] that starts after the first player is in hole! Other players now need to finish within 60 seconds or they will fail the level! This is of course adjustable from within the multiplayer game settings.
[*][b]Sellout[/b] is now excluded by default from multiplayer games for balance, but can be re-enabled by adjusting the 'excluded items' list.
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[h3][b]Tutorial Expansion[/b][/h3]
The tutorial has been slightly expanded to include new hints about reactor heat and activating cards before shooting.
[h3][b]Gameplay[/b][/h3]
Tall grass now only limits X/Z velocity, making it easier to jump out.
In addition to the new gameplay changes, this update also includes numerous bug fixes, a few of the more common ones being:
[list]
[*] Fixed an issue where tutorial will not start if the run is seeded.
[*] Fixed 'Retained Cards' pile displaying the wrong number of cards inside.
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We hope you enjoy the refreshed gameplay, and as always, we welcome your feedback on our forums or [url=https://discord.com/invite/7JV2gPFpWu]Discord[/url]!
With lots of love as always,
Trihard Studio and Yogscast Games