The Full Version of Kilta Is Now Available

[h2]Greetings, Guildmasters![/h2] We've been extremely busy these past few months. The most observant of you might've already noticed that on Thursday, the 7th of July, we published the 1.0.0 version of Kilta to the public. Yesterday we rolled out the day one patch (1.0.1), or in this case the day two patch, which had a large number of accessibility changes administered to it. The update has separate patch notes that are not included in this announcement, but they will be published shortly after this. Since we're officially transitioning Kilta from Early Access to Full Release today, the release discount will be in effect from this point onwards. You can also look forward to the amazing soundtrack of Kilta, which will soon be available for purchase on Steam. [b]LAUNCH DISCOUNT[/b] For one week, we will offer a 10% discount on Kilta to celebrate its successful release. Remember to tell your family and friends about it! ːsteamhappyː https://store.steampowered.com/app/1401560/Kilta/ Since there have been so many comprehensive changes between the full release version and the previous version (0.9.1), we were practically forced to make well-condensed, but concise patch notes as shown below. Of course, if you have any questions about the patch notes and stuff that happened in our silence, we're happy to answer them in the Steam discussions or on our official [url=https://discord.gg/awuYZVg]Discord[/url] server. [b]NEW FEATURES[/b] [list] [*]Overhauled the progression system. [list] [*]The two starting heroes of each run are selected from the heroes unlocked in previous runs. [*]The hero star ranking is now persistent across playthroughs and earned by defeating bosses.[*]Included a new hard mode where the player can try to reach the true ending with their ranked up party of heroes. [/list] [*]Made final upgrades to sound and visual effects while attempting to fill the audiovisual void. (Regrettably, still in progress.) [*]Added new music and battle environments. [*]Improved the graphical user interface for clearer and smoother gaming experience. [*]Overhauled the guildmaster skill system. [list] [*]The player will have up to 3 different skills at their disposal in every battle. [*]Added new skills including passive skills that have a constant effect in every battle. [/list] [*]Added accessibility features for the blind and visually impaired. [*]Added a new tutorial system and revised the in-game help section. [*]Made multiple smaller additions and improvements to the game ranging from very small details to bigger features. [/list] For the time being, we intend to continue developing Kilta because we feel that the game still has a lot of room for improvement. We feel like we can still make the game better, a lot better. Although there hasn't been much feedback about the game and its features in general during the Early Access phase, except maybe about the accessibility features, which have gathered a lot of feedback in a very short time, it has been a blast to see interactions amongst the community with Kilta being in the center. It has been nice to respond to the wishes expressed by the community and be able to develop much-requested features and make changes according to the reviews and discussion on Steam, our official Discord server, and other social media platforms. As always, if you have any feedback, questions, or suggestions regarding Kilta, such as a new exciting and refreshing game mode, we'd love to hear about it in Kilta's Steam discussions or on our [url=https://discord.gg/awuYZVg]Discord[/url] server. Our deepest gratitude to our community as well as our current and to-be contributors. Thank you. With love, myTrueSound