Something scary is happening with everyone's favorite Saturday morning puppet show, The Friendly Neighborhood! Play as Gordon, a repairman sent to get to the bottom of this disturbing dilemma. Fend off puppets and solve puzzles in this survival horror adventure.
[h1][u]Patch Notes[/u][/h1]
[h2]Major:[/h2]
[list]
[*] A new difficulty has been added to the game! The [b]Friendly[/b] difficulty eases back on some the challenging aspects of [i]My Friendly Neighborhood[/i], making it more approachable for our fans. On this difficulty, [i][b]saving no longer requires tokens, puppets take less shots to down, and checkpoints are more frequent[/b][/i]. You can select this new difficulty from the menu when you start a new game!
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[img]{STEAM_CLAN_IMAGE}/41025656/c0dcf45dacc61d48935f3e20c203494fe862882b.jpg[/img]
[h2]Miscellaneous:[/h2]
[list]
[*] Save locations have been noted on the map with a [i]new icon[/i].
[img]{STEAM_CLAN_IMAGE}/41025656/ce4d4c15cff9e84375ad2ea2d21c079ecb201455.png[/img]
[*] Made it impossible to map escape over [i]"Action"[/i]
[*] Speedrun timer now only starts ticking [i]after[/i] difficulty is selected
[*] Adjusted some unfair enemy spawns
[*] Made the timings on the Greenhouse puzzle more generous
[*] Various fixes and changes based on feedback
[/list]
[h2]Bug Fixes:[/h2]
[list]
[*] Fixed achievement errors for Static and Streamlined
[*] Fixed various OOB softlocks
[*] Fixed an issue where the rebinding screen would lock up.
[*] Fixed an issue where the Green Triangle key could be discarded before it was completed
[*] Fixed an issue where you can softlock by falling of a certain set of stairs sideways
[*] Fixed an issue where checkpoints would not trigger in the main Sound Stage
[*] Fixed an issue where toggling [i]Bullet Model Change[/i] on and off could cause weapons to not fire
[*] Fixed an issue where black bars would take up the side of the screen for 32:9 monitors
[*] Fixed issues relating to achievements unlocking from certain endings/cheats
[*] Fixed an error where firing the shotgun .3 seconds before going through a door could softlock you
[*] Fixed an error where the Aviary door would not always spawn its teleport location
[*] Fixed an issue where the Unlocks menu would sometimes appear as unlocked before it was actually unlocked
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[i](This also includes fixes from recent hot-fixes to the game.)[/i]
And as always, please post any issues you come across or feedback you may have in the [url=https://steamcommunity.com/app/1574260/discussions/0/6163789601643172201/]My Friendly Neighborhood Bugs and Feedback Thread[/url] or on the relevant channels on the [url=https://discord.gg/M9RvpAeH5s]DREADXP Discord[/url].