The Forbidden Flask v1.0.4

[p]Hey barkeeps! We have heard your feedback and have started making some changes, starting with this small patch. We are excited to bring a major content update in the coming weeks, stay tuned![/p][p][/p][h2]Added[/h2][list][*][p]3 additional songs by our composer Nick Gay (Xinkc)[/p][list][*][p]2 additional tavern themes, unlocked in the medium and large taverns[/p][/*][*][p]Pirate event theme[/p][/*][/list][/*][*][p]Price tags to display cost of character upgrades in the Compendium[/p][/*][/list][p][/p][h2]Changed[/h2][list][*][p]Getting busted by the guards no longer ends the current day (unless you are on your last heart).[/p][list][*][p]Getting busted once often resulted in bankruptcy, which ended the run. This felt very harsh and made your ‘health’ irrelevant. This adjustment restores meaning to health and feels more fair.[/p][/*][/list][/*][*][p]Adjusted layout of the medium tavern[/p][list][*][p]Many people felt the medium tavern was too big of a step up from the small tavern, both in size and in number of seats.[/p][/*][/list][/*][*][p]Increased player move speed in Medium and Large taverns[/p][/*][/list][p][/p][h2]Bug Fixes[/h2][list][*][p]Fixed defense event reward scaling[/p][/*][*][p]Fixed scaling issue with character upgrades on certain event days[/p][/*][*][p]Fixed issue where the thief could come back to life in certain circumstances (sneaky!)[/p][/*][*][p]Fixed issue where event characters could not spawn on relevant event days if not unlocked in the compendium[/p][/*][*][p]Fixed issue where the king's detection cone was considered part of his interaction area[/p][list][*][p]“burger”[/p][/*][/list][/*][*][p]Fixed looping issue with defense event theme music[/p][/*][/list]