The First Update is LIVE

Husk

Husk is a purebred FPP horror inspired by the most classical representatives of the genre. Discover Shivercliff - a daunting town where you uncover the ominous and tantalizing plot. Face the worst nightmares, solve mysteries and survive the devouring darkness in order to find your family.

Dear players, As promised, we are starting a series of updates that are going to make Husk a better and fuller experience for you. After having spent [b]over 13 hours[/b] straight in our 3-men team today, we managed to roll out the first set of fixes for you. That's the list: [list] [*] using melee weapon now damages enemies instead of stunning them, [*] you can't leave the police station without acquiring the gun anymore, [*] workaround: added the gun pickup before the gate in the forest for those of you who missed the gun at the police station - that means you don't need to go back anymore, simply move forward and you should find the gun inon a stone in the forest in front of the gate, [*] removed firing spread/offset when stamina level is low, [*] the first enemy type has now less health points, [*] various sound fixes, [*] various model improvements, [*] various texture fixes, [*] fixes for some moments when levels were not being loaded correctly. [/list] Please let us know how you are finding this update - for us, it's time to drink some coffee/energy drinks and [b]start working on the next one[/b]! [b]Thanks again for your support[/b], [i]Łukasz, Paweł and Miłosz from UndeadScout[/i]