Embark on a sparkling journey in this long-awaited sequel to SUNSOFT’s legendary 8-bit platformer Gimmick! Solve puzzles, trick enemies, and explore a physics-based playground. Yumetaro is back!
Hi everyone! Gimmick! 2 released two weeks ago and today we're launching our first major patch on Steam that will fix reported issues, as well as adding some extra polishing.
Full patch notes down below:
[h2]GENERAL[/h2]
[h3]IMPROVEMENTS[/h3]
[list]
[*] Spear Ohagi spear hitbox reduced from 3 to 2.5
[*] Updated death animations for multiple enemies
[*] Hoho celebration animation updated
[*] Flying Ohagi dive animation updated
[*] Add Flying Ohagi alert state
[*] Updated Yumetaro walk and jump particles
[*] Updated Warp Door animation
[*] Updated Barûntaro idle animation
[*] Updated faded out sticker when taken
[*] Updated beam/rail visuals for moving platforms
[*] Added more freedom to use Yumetaro's original horn with other horns unlocked
[*] Hoho will now wave a pink flag if all chests and stickers from it to the next Hoho location has been taken
[/list]
[h3]BUG FIXES[/h3]
[list]
[*] Fixed multiple cameras throughout all levels
[*] Enemies pushed into slopes should no longer visually turn back
[*] Updated rendering order so that the star always render behind pipes
[*] Updated rendering order for roof bomb explosions
[*] Fixed screen going permanently black if going to level select when dying and then opening a level
[*] Fixed bug where Ohagi with headgear does not take damage after first hit
[*] Fixed Crash if returning to level select through menu when dying
[/list]
[h2]UI[/h2]
[h3]IMPROVEMENTS[/h3]
[list]
[*] Added a separate image for removing hat to go back to no hat
[*] Hint of location of chests in relation to Hoho checkpoints is now visible in the pause screen
[*] Updated translations
[/list]
[h2]LEVEL SELECT
[/h2]
[h3]IMPROVEMENTS[/h3]
[list]
[*] Removed blue outline on levels
[*] Smoother rain clouds
[/list]
[h2]MIDSUMMER MEADOWS
[/h2]
[h3]IMPROVEMENTS[/h3]
[list]
[*] Reduced distance to wall after checkpoint in cave to allow for more star usage
[*] Updated assisted mode to make it less likely to trick assisted player in solving puzzles the wrong way
[/list]
[h3]BUG FIXES
[/h3]
[list]
[*] Sometimes the game could crash seemingly at random in Midsummer Gardens. This has now been fixed.
[/list]
[h2]TADPOLE TEMPLE[/h2]
[h3]IMPROVEMENTS[/h3]
[list]
[*] Added crumbling block after second checkpoint if dying while taking the track below frog statue
[*] Updated art assets to expose platforms
[*] Added more Fauna
[*] Updated tiling textures
[/list]
[h3]BUG FIXES
[/h3]
Updated backtracking cameras to make sure Yumetaro doesn’t leave the screen
Fixed music not starting if dying just before gate to Temple
Fixed so the door completed is opening if Yumetaro died while it was moving
Music from the middle boss now always stops after leaving the area
[h2]ARCTIC ASCENT
[/h2]
[h3]IMPROVEMENTS[/h3]
[list]
[*] Updated background so camera doesn’t reveals empty areas
[*] Updated second part of final descent to make direction more apparent
[*] Added more Fauna
[*] Updated lava tiling textures
[*] Updated ice tiling textures
[*] Arena was made a tiny bit friendlier while playing on assisted
[*] Updated checkpoint trigger area in snowball pit in order to avoid accidentally missing it
[/list]
[h3]BUG FIXES[/h3]
[list]
[*] Fixed asset depths
[*] Fixed minor tiling issues
[*] Updated fires on all sources that use torches or braziers so they stay the same intensity
[*] Fixed blocks that visually looked like platforms but were not solid
[*] Added failsafe if entering the arena after it has been cleared
[*] Added death protection in areas that could otherwise break the game
[/list]
[h2]FISHY FACTORY
[/h2]
[h3]IMPROVEMENTS[/h3]
[list]
[*] Updated conveyor belts in various areas to allow for alternate ways to interact with level
[*] Made path to hidden sticker secret a bit more obvious
[*] Updated area in final boss to allow for more play patterns
[*] Updated timing until Ohagis spawn in final boss
[*] Updated slime position on whale
[*] Added animation for sad whale while sick
[*] Updated Whale Ride to allow for alternate strategies
[*] Updated tiles with mix textures
[*] Added fish in the water in Lakeside
[*] Added extra Camera for fast players
[/list]
[h3]BUG FIXES
[/h3]
[list]
[*] Updated Ohagi in the machine animation
[*] Fixed tiling errors
[*] Whale could sometimes start swimming before player had reached it
[*] Whale could push Yumetaro inside a wall with no way out
[*] Rain should now properly turn off when returning to level select.
[/list]
[h2]CLOUD CASTLE[/h2]
[h3]IMPROVEMENTS[/h3]
[list]
[*] Update fire speed of arrow cannon to allow for cleaner play to get chest
[*] Removed Ohagis on final boss while playing on assisted
[*] Updated tiles with mix textures
[*] Added bird fauna to Castle
[*] Updated reveal area around Seagull
[*] Updated animation and effects for final boss in the level
[/list]
[h3]BUG FIXES
[/h3]
[list]
[*] Fixed visual bugs in tileset
[*] Altered one pipe to be one-way
[/list]
[h2]SORCERER’S SANCTUM
[/h2]
[h3]IMPROVEMENTS[/h3]
[list]
[*] Added trail to particles for Manto phase 2
[*] Charge animation updated
[/list]
[h3]BUG FIXES
[/h3]
[list]
[*] Moving projectiles in level should now properly play sounds
[/list]
[h2]CREDITS[/h2]
[list]
[*] Credits updated with new names
[/list]
[h2]STEAMDECK[/h2]
[h3]BUG FIXES[/h3]
[list]
[*] If run with Proton the game no longer ask for C++ install on launch
[/list]