The Final Update for Project Exhibited has arrived!

Project Exhibited

A thrilling first-person action-stealth game. Play as Dana, the inventor thief, and use your gadgets to fulfill your task; retrieving a special artifact from a private art collection in a mysterious palazzo.

Greetings Agent, Today will mark the last update to your mission. After a year of hard work, Team Thieves will be going dark. Over the past few weeks, we have made some final tweaks and polishes to improve the overall experience. During this project, we have gained an incredible amount of experience which we will all carry forwards into our future. We want to thank everyone that has supported this project, without your help, suggestion, bug reports, passion, and excitement we would not have been able to accomplish this final result. Now, as for the changes that have been made: [list] [*] Improved overall performance [*] Improved lighting [*] Improved back garden art set dressing [*] Removed areas in which the guards were unable to reach the player [*] Add waiting time for the guards when attracted by radio and noisemaker [*] Fix a bug which caused the UI to overlap with scaled resolution [*] Fix a bug which caused the in-game UI to appear on the ending screen [*] Add the option to disable all the in-game UI [*] Improved controller support with the correct UI input shown in-game [*] Implement new audio queue both for the voice lines and environmental [*] Add reverb simulation in a close environment [*] Fix a bug which caused the guard to get stuck while climbing [*] Fix a bug which caused the guards to chase the player even if far away from him [*] Fix a bug which caused the hands of the player disappearing while throwing the noisemaker [*] Fix a bug which caused some guards to get stuck in the floor [*] Fix points in which the player could get stuck inside the geometry or be blocked by collisions [*] Implement physical material on surfaces [*] Disable guiding voice lines when the player restart the level or die [*] Fix a bug which caused the guard to be able to chase the player while stunned [*] Fix minor geometry clipping issues [*] Add visual indicators to display when a checkpoint is reached [*] Change the content of the briefing information to make them more clear [*] Removed bug reporting feature [/list] Even though we will no longer be updating the game, we are still available on our [url=https://discord.gg/dHjM2A9]community discord[/url] and will happily answer any question or spark some interesting conversations. From everyone here at Team Thieves, thank you for playing and make sure to leave a review (it sparks us a lot of joy reading your thoughts) We salute you Agent, may our paths cross again.