Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but dice! Deal with enemies by combining powerful dice on your board, boost their effects with magical relics, and risk it all hoping for a good roll on unexpected encounters.
Hello everyone!
Next Fest is finally coming to an end, and we just got word from Steam about [b]our demo being one of the most played during the fest![/b] So, big thanks to everyone playing the demo and leaving feedback!
Speaking of feedback, [b]your input was one of the most valuable things we gained from the fest.[/b] We're planning to make changes across the board [strike](pun intended)[/strike] in order to create a broader gaming experience, without neglecting the positive aspects from the original idea (those that worked so well in Origins).
By the way, [b]would you like to keep playing the demo after Next Fest is over?[/b] We're still deciding whether to leave the demo up in the coming weeks, especially as we overhaul some current game systems in preparation for the future. [b]Let us know in the comments[/b] if you'd like to keep playing!
So, without further ado, the changelog:
[b]Changelog for Die in the Dungeon DEMO Version 2.3.4 (99.6):[/b]
- [b]Added[/b] description tooltip on Obtainable Dice when hovering over text.
- [b]Fixed[/b] softlock related to Spider Nest event and Cobweb Boots curse.
- [b]Modified[/b] Origami Frog relic behavior.
- [b]Reduced [/b] Counterfeit Note relic trigger value to 2 souls.
- [b]Reduced[/b] Green Goo relic trigger value to 1 soul.
- [b]Fixed[/b] relic selection rewards UI rendering in front of backpack menu.
- [b]Adjusted[/b] Draw Dice button collision box.
- [b]Fixed[/b] Tasty modifier triggering before all dice from the player have been executed.
- [b]Fixed[/b] Moon Chakram relic not automatically ending battles when no enemy is left.
- [b]Fixed[/b] audio out of sync with visual sliders.
- [b]Fixed[/b] dice moving to the bottom right corner of the screen when double-clicking fast.
- [b]Fixed[/b] multiple balance changes to enemies.
Also, a hotfix was published shortly after to address an issue with the Grow property. Here it is:
[b]Changelog for Die in the Dungeon DEMO Version 2.3.5 (99.6f3 HOTFIX):[/b]
- [b]Fixed[/b] softlock due to bad text formatting on Grow property.
That's all for today, [b]thank you for playing Die in the Dungeon![/b]
https://store.steampowered.com/app/2077710