Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.
Hey puzzle operatives,
[h2]The Entropy Centre Patch Notes - v.1.0.11 - 22nd November[/h2]
This patch contains the following fixes based on player feedback since the release.
[b]Achievements / Intel[/b]
[list]
[*] Select chapter should now use the latest active save file for intel tracking.
[*] Door on puzzle 0501 unlocked to allow access to final intel
[/list]
[b]Gameplay[/b]
[list]
[*] Added attraction force / pull when jumping onto a jump cube. This should make landing jumps easier.
[*] Fixed bug on 0203 where door would open automatically when it shouldn't
[*] Missing wall on 0501 added
[*] Fixed some meshes that had visual issues on level 05
[*] Mesh adjustment on 1206 (reactor room) to allow for easier walking
[*] Fixed bug where music wouldn't start if spawning on 2nd checkpoint in reactor room
[*] Fixed bug where music wouldn't start if spawning on 2nd checkpoint in entropy transport shuttle section
[*] Fixed a skip on Puzzle 1204
[*] Springboard on transport bay (Level 05 ending) now easier to see
[*] Out of bounds fix for level 0901
[*] Out of bounds fix for level 10
[*] Death detection for river altered on puzzle 0705
[*] Fixed typo on 1506
[*] Fixed bug where a cube would fly upwards if picking it up from a river and fps is below 30fps
[*] Level 15 - Fixed issue where music wouldn't start if respawning at the 2nd bridge checkpoint
[*] Fixed bottle mesh popping into view during the summer lovin' cutscene
[*] fixed a skip route on 1503
[*] Fixed bug where cubes weren't increasing their second limit after being rewound through a transformer.
[*] Increased cube rewind limit for puzzle 1504 slightly
[*] Fixed bug where you could duplicate cubes when using transformers
[*] Skip on puzzle 0604 has been patched
[*] Springboard in 0906 (Entropy bot battle) now easier to see
[*] Skip in 0906 (Entropy bot battle) removed where you could walk up a steep slope to bypass route
[*] Removed plant pots (physics) from Entropy bot battle after puzzle 0802. These would have a rare chance to fall and block the doorway. Creating a softlock.
[*] Fixed a skip on 0901
[*] Puzzle 0704 - Changed middle button cable and indicator to inverse to avoid some confusion
[*] fixed exploit with jump cubes that would allow you to jump exponentially higher
[*] Puzzle 0903 - Top railing is now unwalkable.
[*] Some walls fixed that were allowing bridge cubes to pass through
[*] Fixed skip on puzzle 0905 that allowed players to walk along platform rail
[*] Fixed skip on puzzle 1102
[*] Added rest all cubes button to reactor room
[*] Fixed cable indicator on puzzle 1405 not enabling
[*] Fixed skip on puzzle 1104
[/list]
[b]Soft Locks[/b]
[list]
[*] Fixed soft lock on 1406 - Evacuation bay
[*] Fixed soft lock on 0906 (Entropy bot chase sequence)
[*] Fixed soft locks on storage area (end of level 05)
[/list]
[b]Other[/b]
[list]
[*] Game should no longer boot with Steam VR enabled
[*] Fixed issue where 'launch' UI would stay active if carrying a launchable object through to another puzzle area.
[*] All floor hints to puzzle solutions have been removed
[/list]
[b]Bug Reporting[/b]
Bugs can be reported [url=https://steamcommunity.com/app/1730590/discussions/2/]here on the Steam Discussions.[/url]
When reporting a bug, please have the following information to hand:
- What was the issue?
- What game version is displayed in the bottom left of the main menu?
- What did you do to have it happen?
- Does it happen if you try to reproduce it using the same steps you listed on the previous question?
- What display settings are you using?
- What are your system specs? (search 'dxdiag' from the Start menu)
If you have video or images you wish to share illustrating your bug, please consider using [url=https://docs.google.com/forms/d/e/1FAIpQLSfCQH_MOn444RlaFU5ICIBR5C-c2H2--tq177YXSI_x2wtePQ/viewform]our bug reports form.[/url]
- The Entropy Centre Staff