REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
[b]--|The Dark Horizon DLC Launch|-- [/b]
The wait is over, The Dark Horizon DLC is available September 24th! Discover hidden secrets, explore new dungeons, collect powerful gear, encounter unexpected allies, and face fresh dangers as you strive to solve the mystery of The Dark Horizon.
[b]Introducing the Warden Archetype![/b]
No matter your playstyle, the new Warden Archetype has you covered—especially with its secret weapon: The Drone. This fully automated ally can shield you from danger, heal your wounds, and even strike at enemies, making it the ultimate battlefield companion.
[b]The Dark Horizon storyline is seamlessly integrated into all new campaigns![/b]
To dive straight into The Dark Horizon content, simply head to “Adventure Mode” from the Ward 13 World Stone and select “One Shot.” Like the original DLC, this will fill your Adventure with the latest quests, NPCs, enemies, and, of course, new loot!
[b]--|Free Content: Boss Rush Launch|-- [/b]
Boss Rush is the ultimate game mode for players who crave non-stop action and boss battles.
Jump into the mode solo or team up with fellow Travelers in multiplayer and choose from three intense challenges: Triple Threat (a three-boss run), Trial by Fire (a seven-boss run), or The Gauntlet (a grueling nineteen-boss showdown). Test your survival skills as you fight through waves of enemies, including challenging Aberrations, on your way to face off against powerful bosses.
During the run, you'll also earn temporary buffs—stat boosts and powerful passive bonuses—that will give you an edge when the battles heat up.
Getting started is easy. Simply head to the World Stone in Ward 13, select Boss Rush from the menu (just like you would for Campaign or Adventure), pick your difficulty, and dive in!
[b]--|Free Content: Prism System|-- [/b]
A brand-new power-boosting system that’s part of the free update. It works directly with the preexisting Fragments that have been in the game since day 1.
[h2][b]PATCH NOTES[/b][/h2]
[b]--|Performance and Crashes|-- [/b]
- Fixed an issue where Atonement Fold could potentially cause hitching after prolonged use.
[b]--|Quality of Life|-- [/b]
-|General|-
- Fixed an issue where Dale was too chatty.
[i]DEV NOTE: We had a talk with Dale and let him know not everyone is as enthusiastic about his hunting excursions as he is.[/i]
- Fixed an issue where a small amount of players were unable to unlock Achievements.
[i]DEV NOTE: Using the World Stone in Ward 13 should reward the achievements that were not previously unlocked when they should have been. [/i]
[b]--|Player|--
--|Archetypes|-- [/b]
|Engineer|
- Fixed an issue where turret would shoot past Mother Mind.
- Fixed an issue where Engineer’s Flamethrower would sometimes create floating fire after destroying a projectile.
|Archon|
- Fixed an issue where Reality Rune skill was reducing player’s damage when inside the bubble.
- Fixed an issue where entering Havoc Form while the Ravenous status was active would cause players to flinch repeatedly.
|Invoker|
- Fixed an issue where Way of Kaeula lightning strikes could go beyond outer ring indicator when scaled by Amplitude Trait.
- Added Line of Sight check for Way of Kauela lighting strikes.
[i]DEV NOTE: Reverting the change from the previous build as it caused too many issues.[/i]
- Fixed an issue where Visionary was not granting the 10% cooldown reduction on some skills.
- Fixed an issue where when two players are using Way of Lydusa, sometimes activating it could cause the generated Sand Devils to instead go to the other player and not the original caster, preventing the original caster from manually detonating it.
|Gunslinger|
- Fixed an issue where single shot weapons wouldn’t perform an instant reload for clients after Bulletstorm killed an enemy during multiplayer.
|Invader|
- Included Grey Health in Reboot calculation / memory (will restore previous amount).
- Fixed an issue where Worm Hole would not trigger Bitter Memento's effect when used twice in a row.
|Hunter|
- Fixed an issue where Intuition perk would start reducing the duration of Hunter skills after 6 relic uses.
|Handler|
- Fixed an issue where skill cooldowns could be bypassed through animation canceling.
|Ritualist|
- Fixed an issue where Deathwish was not doing correct damage and tooltip description was inconsistent.
- Added Line of Sight check for Miasma and Eruption.
[i]DEV NOTE: Reverting the change from the previous build as it caused too many issues.[/i]
|Medic|
- Fixed an issue where using Healing Shields in multiplayer would potentially cancel each other out.
- Fixed an issue where Healing Shield's radius was not affected by effects that increase AOE radius.
- Fixed an issue where Redemption was not benefiting from healing effectiveness.
- Fixed an issue where Redemption was not capping the skill use speed stat to determine how quickly the skill becomes fully charged. Subsequent casts of Redemption now refresh the heal.
|Challenger|
- Fixed an issue where Challenger's DieHard prime perk triggered after Bitter Memento activated at low health.
[b]--|Gear / Items|-- [/b]
[b]-|Weapons & Mods|- [/b]
- Fixed an issue where Nebula Mod Nano Swarm was incorrectly considered Ranged Damage type.
- Reduced damage of Nebula Nano Swarm.
- Fixed an issue where Sporebloom was not benefiting from Physical Damage bonuses.
- Fixed an issue where Micronova Mod was dealing more damage than intended.
- Fixed an issue where Defrag Mod was generating Mod Power while the Mod was active.
- Fixed an issue where Thorn explosions could destroy multiple weak points off The Labyrinth Sentinel.
- Fixed an issue where Monolith Sandstorm Mod would jitter when used on some bridges in the Labyrinth.
- Reduced damage of Monolith Sandstorm.
- Fixed an issue where Anguish’s secondary fire was not doing splash AOE damage if fired at the ground.
- Added a fix to prevent multiple stacks of Monolith Sandstorm from being active.
- Fixed an issue where Gravity Core Mod was double dipping on mod and explosive damage
- Fixed an issue where Anguish charge grey health persisted on melee weapon when player did a charged melee attack just before crouching.
- Fixed an issue where Aphelion and Corrupted Aphelion would sometimes not hit enemies when having a high fire rate.
- Fixed an issue where Merciless Bleed could trigger Bandit Mutator.
- Fixed an issue where Star Shot mod and Corrupted Savior’s mod, Fusion Cannon, did not have their maximum amount of charges consumed on activation.
- Fixed an issue where Hellfire was not using the correct animations which was causing issues while firing projectiles during the recoil,
- Fixed an issue where Deceit Mod was not deactivating once the final Sword Throw was thrown.
- Increased Reload Buff Duration of Polygun from 5s to 10s.
- Increased Reload Buff Lock duration of Polygun from 5s to 10s.
- Reduced Polygun Rifle and Shotgun Recoil
- Increased Polygun Shotgun Mode Fire Rate from 1.6 to 1.75.
- Reduced Polygun Shotgun Mode Spread
- Fixed an issue where Alpha / Omega was inconsistently auto-reloading after depleting ammo rounds to destroy Beta Rays.
- Increased Alpha / Omega fire rate from 6.89 to 7.42
- Increased Alpha / Omega Charge Buff decay delay from 1.5s to 3.5s
- Increased Alpha / Omega Charged Shots required to reach max speed from 3 to 5.
- Increased Alpha / Omega Beta Ray Mod base damage from 225 to 275.
- Increased Trinity Damage from 44 to 48 per bolt (132 to 144)
- Increased Trinity Magazine Size from 18 to 24
- Increased Trinity Reserves from 90 to 96
- Increased Trinity Reload Speed slightly
- Increased Corrupted Savior magazine from 40 to 50
- Increased Corrupted Savior Mod Drain Delay from 5s to 10s
- Reduced Corrupted Savior Mod Drain Rate
- Fixed an issue where Corrupted Savior mod drain can count as a "cast" for Pressure Point and Spell Weaver.
- Fixed an issue where Savior mod was not benefiting from mod damage trinkets.
[b]-|Trinkets, Mutators, Relics|- [/b]
- Fixed an issue where performing a perfect dodge while Symbol of Royalty was equipped was causing the player to receive 2 stacks of Bulwark instead of the intended 1.
- Fixed an issue where Effigy Pendent was not activating correctly in all cases.
- Fixed an issue where Overloaded effect applied from Enigma was granting a stack of Repercussion on explosion
- Fixed an issue where Overloaded was inconsistent when stacking in some cases.
- Fixed an issue where Timelapse Mod could cause enemies to disappear.
- Fixed an issue where Weightless Weight would sometimes not apply bonuses consistently.
- Fixed an issue where Shocker Melee Mutator had an inconsistent Overloaded duration.
- Fixed an issue where Flying Bomb Trap could damage summons.
- Fixed an issue where client players could sometimes not move freely when struck by Ring of Spears Mod.
- Fixed an issue where Ring of the Damned was calculating damage incorrectly.
- Reduced Hardcore Metal Band max Bulwark from 5 to 3.
- Fixed an issue where Gift of the Unbound's movement speed buff did not re-apply when removing every burden ring currently equipped on character and re-equipping them.
- Fixed an issue where equipping Painless Obsidian Ring was not granting Bulwark stack when equipped if Bulwark was already active.
- Fixed an issue where Soul Stone would not work on Rootlash.
- Fixed an issue where Bitter Memento was not working with Ring of the Damned in relation to Health.
- Fixed an issue where Burden of the Audacious wass doubling up value giving 50% to healing instead of 25%.
- Fixed an issue where Kolket Eyelet was not giving stack of Bulwark after picking up turret.
- Fixed an issue where Faerin's Sigil was not calculating mod power correctly.
- Fixed an issue where Pressure Point was increasing damage when it shouldn't have.
- Fixed an issue where Jester's Bell's buff duration did not match the description.
- Fixed an issue where Defrag had no effect when you sacrificed Summons.
- Fixed an issue where Ring of Spears sounds persisted along with its sped-up state as if there were enemies around.
- Fixed an issue where Sapphire Dreamstone's cooldown was not being visually represented for client.
- Fixed an issue where Pressure Point’s detonation worked off of single charge cost, not total power spent.
- Fixed an issue where if activating Dreadwalker mod with 0 ammo in clip; after the mod action is completed, the ammo in the clip was still 0, when it should have been full.
- Fixed an issue where New Stacks of Reverie applied from using Dreamwave were not refreshing buff timer.
- Fixed an issue where Tainted Blood effect from Ouroboros mod could be extended by applying SLOW to an enemy.
- Fixed various issues where Slow was not being applied correctly in some cases.
- Fixed an issue where Birthright of the Lost effect was not applying to flying enemies when triggered via Worm Hole.
- Fixed an issue where Soul Anchor wouldn’t activate if the Handler archetype was already active.
- Fixed an issue where Soul Stone Amulet was not increasing damage and move speed for Rootlash, Space Crabs, and Fargazer.
- Fixed an issue where Space Crabs were not being affected by Soul Link or Soul Stone.
- Fixed an issue where Atonement fold bleed effect was not removed after unequipping the Atonement Fold.
- Fixed an issue where Vengeful Strike was constantly activating and deactivating when equipping the Broken Heart relic and getting to 50% health.
- Fixed an issue where Extender Mutator was not resetting the clip size of Trinity Crossbow when detached from the weapon.
- Fixed an issue where Lydusa’s Curse was not triggering Neckbone Necklace.
- Fixed an issue where Elixir of Life would revive players well after the Living Will effect ran out.
- Fixed an issue where Spirit Wisp Amulet did not account for multiple charges being spent when determining the amount of cool reduction it should apply.
[b]-|Enemies|- [/b]
- Fixed an issue where Shrewd could not be targeted by some Mods.
- Fixed an issue where the player could get trapped in a wall when successfully escaping a Dran Immolator’s grab attack.
- Fixed an issue where Mirage charged cyclone damage was not scaling up with weapon level.
- Fixed an issue where kiln enemies could get stuck on ladders.
- Fixed an issue where Root Zombies resist the killing blow when damaged by Sandstorm.
- Fixed an issue where players could get stuck momentarily if enemies were frozen by Time Lapse during a grab interaction.
- Fixed an issue where Custodian Eye homing missile attack would sometimes not follow target.
- Fixed an issue where Fae Knight Assassin froze in midair after the One True King was defeated if he didn’t backstab the One True King.
- Fixed an issue where the Bridge Warden was unable to follow the player through some tunnel openings.
- Fixed an issue where arrow bolts would hang in air when Fae Golden Knight used smoke ability.
- Fixed an issue where bow weapons could not shoot off the Preacher’s hat in Forlorn Coast.
- Fixed an issue where Way of Kaeula wave crash and drenched effect was failing to deal damage to Annihilation orbs.
- Fixed an issue where if orbs in 2nd phase of Annihilation fight were destroyed too quickly by certain weapons, it would cause the boss to just stand still.
- Fixed an issue where Mother Mind was not able to destroy platforms in boss fight with slam attack.
- Fixed an issue where Tal’Ratha was not being attacked by Rootlash or Reaver’s melee attacks.
- Fixed an issue where some enemy attacks ignored Damage Reduction.
- Fixed an issue where players could still receive Bloody Steel Splinter from Red Prince even if they had Blood Draw mod.
[b]-|UI|- [/b]
- Fixed an issue where Thorn tooltip was not updating when equipping items with explosive damage bonuses.
- Fixed an issue where some items had a white outline around their image in their icon.
- Fixed an issue where Corrupted Sorrow Mod tooltip was incorrectly showing the wrong value.
- Fixed an issue where upgrading Amplitude was not changing the tooltip description for Way of Lydusa.
- Fixed an issue where Blood Draw tooltip values were not updated when equipping objects with explosive damage bonuses
- Fixed an issue where ranged Lifesteal was not displaying in Advanced Stats.
- Fixed an issue where shields and buffs could potentially overlap on allies’ display in the upper left-hand side of the screen.
- Fixed an issue where Crystal Heart had an inaccurate tooltip value when hovering over the item in the character menu.
- Fixed an issue where the door leading to the Annihilation fight was marked as a side dungeon.
- Fixed an issue where trait points could be removed if players switched
- Fixed an issue where at level 10, Sleeper mutator tooltip description for critical chance and damage were reversed.
- Fixed an issue where Fire Rate and Evade Speed were displayed inconsistently from other bonus increases on the stats screen.
- Fixed an issue where Sapphire Dreamstone was not displaying cooldown icon when it procced.
- Fixed an issue where Thaen Protection was displaying the incorrect icon in tooltip.
- Fixed an issue where Dwell’s shop tabs were not displaying correctly in some instances.
- Fixed an issue where Rot Stalker aberration copies would each get a named health bar on screen.
- Fixed an issue where Current Mission icon appeared stretched when the current objective was displayed on multiple lines.
- Fixed numerous typos in functional descriptions of weapons and items.
[b]-|Misc Fixes|- [/b]
- Fixed an issue where if a player entered the fog door to the Nightweaver fight during the transition to the 2nd phase of the fight, the player would no longer be able to damage enemies.
- Fixed an issue where if players defeated the Custodian Eye at the same time the floor would drop, it could cause the player to get stuck on the lowered section of the room.
- Fixed an issue where Lighthouse Key would be in the wrong visual state when inspecting.
- Fixed an issue where Some Dran would get stuck using a ladder if a player used it at the same time.
- Fixed an issue where Resolute Trait was not consistently being awarded.
- Fixed an issue where the Alchemist Engram description and lore were incorrect.
- Fixed an issue where the One True King was missing dialogue responses when the player wearing the True Crimson Crown.
- Fixed an issue where if players exited the game as they placed the Cherished Fracture in the shrine, when they reloaded the game, they would see Lydusa’s character mesh hovering room.
- Fixed an issue where the Havoc Form Lightning VFX persisted for clients when the player died while shooting lightning.
- Fixed an issue where the Havoc Form Lightning VFX visually fired in the wrong direction when viewed by client.
- Fixed an issue where Character Aura Buff VFX persisted where player died after using any of the 3Vial skills as an Alchemist.
- Fixed an issue where Founder Ford’s path would reset if players quit before meeting him at the entrance to old Ward 13.
- Fixed an issue where players in specific circumstances could escape the Mother Mind’s arena.
- Fixed an issue where the player character could get stuck in state transition when doing a Charge Attack at 0 Stamina and still holding the attack button.
- Fixed an issue where Campaign dialogue choice was showing up in Adventure mode when speaking to Custodian.
- Fixed an issue where ring in Derelict Lighthouse would sometimes spawn under the ground, making it impossible to pick up.
- Fixed an issue where Hatchery could be exploited for XP grinding.
- Fixed an issue where the “health” of the walls in Lydusa fight we scaling too high on Apocalyptic difficulty.
- Fixed an issue where Flop damage was not scaling with player level.
- Fixed an issue where Archetypes or Archetype skills could no longer be selected for a small portion of players.
- Fixed an issue where players were unable to obtain the same archetype if another player buys it from Wallace.
- Fixed various issues where players could end up out of the world while using Wormhole in different locations.
- Fixed various issues of small visual and collision gaps through the game.