The Crypts 1.034 Patch Notes

Cryptmaster

SAY ANYTHING in this bizarre dungeon adventure where words control everything. Fill in the blanks with text or voice to uncover lost abilities, embark on strange quests, and solve mindbending riddles. Can you conquer the crypt and uncover the mystery at the heart of CRYPTMASTER?

Hey doomed souls, It seems that some of you have discovered some bugs in my perfect crypts– and not the kind whose soul you slurp up. I would like personally to apologize to those who had to listen to Finks laugh and not being able to skip it, attacks not doing the correct damage, and a few more issues the visitors have found. My goal is to make the crypts as welcoming as possible so that more souls can become trapped and try to escape. I will personally take away a few letters from my minions. Before I finish, [i]Cryptmaster[/i] has almost 500 reviews on Steam with a 96% positive rating. If we keep above 95% at 500 reviews, my unholy crusade will be upgraded to “overwhelmingly positive” on Steam so if you have some time, please leave us a review. [h3]Now back to the patch notes, here is the full notes[/h3] [list] [*] Additional looting "Fingers" on enemies' letters accessibility toggle for quicker skill unlocks. [*] Reducing the difficulty on god scrolls [*] Stopped Vitus rap looping from the start when you want to enter something else. [*] Disable screenshake option in menu [*] Tomb kings hold subtitles added, so the subtitles don't fade away. [*] Additional fishing tooltips on first cast [*] To palace to change to palace/swamps, and or generally better swamp markers. [*] Gel cube area named as location, removing a bit of swamp confusion [*] Lorias door still glitches out sometimes, will rebuild that script. [*] Swamps altar, between the palace and the pools to add another save point [*] Add block minimap rotation option in options [*] Ratty respawning even if quest is complete [*] Temple audio upgrades on the speaker system. [*] [spoiler]Embezzle[/spoiler] - deal 1 damage when it mentions 2 damage [*] [spoiler]Dogwhistle[/spoiler] - damage fixed. [*] Goggos script dead ends and blocks progress after you revisit him post Pantry. [*] Bump zombie names at top of tower, increasing difficulty slightly. [*] [spoiler]N and M[/spoiler] skulls are too close together, they will be moving further apart. [*] Add controller real-time slowdown, so real-time is a bit more forgiving on controller. [*] The icon on the map where you entered so that you can see your map entry point. [*] New level-up music and world music. [*] Self-damage in cards plays wrong sound effects [*] Rare fish are a bit too skittish right now [*] Finks laughs variation, also fix it so it is skippable. [*] Double [spoiler]Darkness[/spoiler] skull in the Bonehouses [*] Highlight on whatever on start sometimes missing [*] Removed RNG on shields + armor combinations so you cant get damage locked. [*] Slow down [spoiler]murder/drums[/spoiler] cooldown, so you can preempt those out of combat. [*] [spoiler]Urchins[/spoiler] gets buffed to 4 projectiles. [*] Fish highlighting white between maps [*] Library east wing/right labels [*] Iss shader toned back [*] Remove line breaking on danger letters entirely, so that it doesn't break on Iss's island. [*] Eyestone card is bugged, will be renamed to "Eye" also. [*] Pipers final rap has wrong lines on final/repeat version. [*] Joros self damage abilities will be buffed to allow for more variety in his use. [*] Payns boulders not activating if you go the long way. [*] Moving one of the dead paladins in the downwood to a more central location, making a generic mob you get the helmet from, the other will be either a dead body, or a mob, depending on which you kill first, this will lead into the update beyond 1.034.... [*] Spanish news puzzle has been correctly realigned on the levels to represent N O S E instead of N O E S [*] Riddle04 despawning bug fixed. [*] Fixed combat lock when fighting gel cubes in the swamps [/list] If you want to check out the change logs for the next patch, one of my developer minions have started a post here so you can view what is coming next. https://steamcommunity.com/app/1885110/discussions/0/4337608365463568669/ - The Cryptmaster