🐍 The Coma 2B supports Sensa HD Haptics & Chroma peripherals with update 1.2.0!

[img]{STEAM_CLAN_IMAGE}/44946659/fdb1b2ab6a16924279bf04a22f05c3dd7eaca692.jpg[/img] Greetings all! If you've been following [b]The Coma 2B: Catacomb[/b] for a while (since around mid-September or earlier), you may have noticed that we announced at the time that the game would be one of the early bird titles to support Razer's Sensa HD Haptics peripherals. You know, that gaming cushion that attaches to your chair and can literally kick your butt. And yes, we kept our word: [b]The Coma 2B: Catacomb[/b] supports Sensa HD Haptics peripherals and the Chroma RGB ecosystem from TODAY with the update v1.2.0! But let's start from the beginning, with two questions: '[i]Why are you doing this?[/i]' and '[i]How should a cushion for my chair improve my gaming experience?[/i]'. Let's answer the first question first: The reason is me, Tim. Hi! Well, personally I am very open-minded about such technical gadgets. And I am convinced that an intensive gaming experience can benefit from being more than just an audiovisual experience. I am a big fan of strengthening the immersion of video games to delve even deeper and making it possible to experience them with as many senses as possible. That's exactly why I'm the one here at Headup who initiates such implementations. And so I asked myself which of our games could benefit from also being a 'tangible' experience (which is also the answer to the second question). And scary games - such as [b]The Coma 2B: Catacomb[/b] - are a good choice. Players once again stumble into the dark mirror dimension and have to survive and stop the evil. As is typical of the series, you flee, hide, and survive from entities that pose a constant threat. And all these actions in The Coma 2B: Catacomb are accompanied and reinforced by haptic feedback. The gaming cushion ([url=https://www.razer.com/gaming-chairs-accessories/razer-freyja]Razer Freyja[/url]) has six haptic zones: two in the shoulder blade area, two in the lower back area; one each on the left and on the right. Plus one zone under each bun. The haptic feedback can be controlled in terms of intensity and you will definitely feel it when danger threatens or Youngho takes damage! But not only physical damage or stress is 'noticeable', but also many other effects that make sense, such as explosions or situations in general in which the camera shakes (according to the shake intensity with 'Low', 'Medium' and 'Strong' haptic feedback). As I said, I am a friend of gimmicks that increase immersion. That's why I also love it when the gameplay is extended beyond the limits of the screen through RGB illumination. And that is the reason why the haptic effects are additionally supported by RGB effects in Razer's Chroma ecosystem: if Youngho takes damage, stressed or got caught, this is also visible on the periphery in the form of RGB effects. We have also implemented some QoL improvements through Chroma; the hotkeys for the controls are specially illuminated and Youngho's life indicator is also displayed via the F-keys. Well, in the end I can only speak for us (Headup and Dvora Studio) and myself personally, and we are really happy with the results of both Sensa HD Haptics and Chroma and how it supports and accompanies the dark and scary [b]The Coma 2B: Catacomb[/b] experience and immersion. Personally, I love it. ❤️ If I didn't already have it, the cushion would definitely be on top of my Christmas wish list. Pre-seasonal greetings! Tim https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/