The Chaos Update Has Been Released!

A Gentlemen's Dispute

Be the last gentleman standing in this old-fashioned, slapstick party brawler! Wield preposterous items and stack insane perks to cause maximum chaos. Destroy private islands, gardens, and elegant ballrooms. Anything it takes to prove you’re the most gentlemanly of them all!

[h2]Hello Everyone! A major update has just been released![/h2] [u]See the full list of changes at the bottom of this announcement. [/u] While we made a ton of technical and visual improvements in the major update last month, there were a few aspects that felt like a bit of a step back, and that mainly manifested in the feedback that the game had slowed down. This update is designed to address that, and restore some of the [u]chaos, speed, and insanity of the original demo version[/u]. Perhaps even going... further beyond... [h3]What's New?[/h3] We've eliminated the windup times for the jetpack, shotgun, and rocket launcher. We've restored the shark Rufus back to his former ever-present self, biting you as soon as you get too deep in the water. We've removed the caps on Extra Traps and Bigger Traps. We've permanently included the C4 and Jetpack in the demo and [b]added two new items[/b] that were previously locked, the Champagne Bottle and the Airstrike. The biggest change is [b]a complete rework of the leap mechanic[/b]. The new leaping is much more controllable and no longer turns you into a ragdoll. We've had a ton of fun working on this change and we hope you enjoy it as much as we did. We're looking forward to your feedback on this change since its probably the biggest gameplay change we've made since the demo was first made public. There are also a ton of technical, sound, and performance improvements included in this update. [h3]Community Events & What's Next[/h3] [u]This Saturday at 4pm EST will be holding an event with the whole dev team in our discord to play with everyone here and hear your feedback on the latest update.[/u] Join the server here: https://discord.gg/E8BP3yWV2u This is the last update before our first major content update, coming very soon, which will include [b]five new items[/b] and [b]several new perks[/b]. We'll start showing sneak previews of this content next week! Finally, with a ton new content coming down the road for AGD, we are looking to form a group of [b]official playtesters[/b] who we will invite to regular playtests of prerelease content and get direct feedback from. If you are interested in signing up, please fill out this google form: https://docs.google.com/forms/d/e/1FAIpQLSeVSwkU2QCRQoNr_LMi2CfXEZX0Tv0fPZWAtqEr0oAWKVi41w/viewform. Thanks for playing! See you disputing soon! BFG [h2]Changelog[/h2] [h3]Major Changes[/h3][list] [*] Major improvements to netcode and performance. Character movement should be noticeably smoother and more consistent even under bad network conditions. [*] Eliminated the windup time for the shotgun, rocket launcher, and jetpack. [*] Made all new items permanently available in the demo, including the new Champagne Bottle and Airstrike items. [*] Restored old shark behavior on the island level. [*] Completely reworked leap to be a controllable arc instead of launching the character as a ragdoll. Players can also hold down the leap input to stay in a charged squat position before leaping. [*] Eliminated brief invincibility window after taking damage. Multiple consecutive explosions will now deal stacked damage. Added damage falloff if taken from the same item in rapid succession.[/list] [h3]Balance Changes[/h3][list] [*] Slightly increased the hitbox of the Bat. [*] Slightly increased the hitbox of the Spin Kick. [*] Removed Extra Bullets perk. [*] Removed caps for Extra Traps and Bigger Traps perks. [*] Ghosts can no longer directly collide with players.[/list] [h3]Sound[/h3][list] [*] Addressed major issue causing volume of all sounds to inconsistent. [*] Major improvements to destruction sounds. [*] Various improvements to sounds and mixing.[/list] [h3]UI[/h3][list] [*] Smoothed slow-motion final kill camera. [*] Removed ability to move cards in perk selection. [*] Added indicator to leave cannon. [*] Added notification when item is stolen. [*] Added loading screen text. [*] Improved damage number text. [*] Reduced size of perk HUD. [/list] [h3]Bugfixes[/h3][list] [*] Fixed bug where jetpack model and visual effect would remain after being damaged. [*] Fixed bug where shotgun visual effect would trigger when perk HUD activated. [*] Fixed bug where Bad Influence and Item Thief would take effect on non-melee items. [*] Fixed bug where using a C4 could delete a second C4 from the inventory. [*] Fixed bug where ghosts would not spawn. [*] Fixed bug where loading would occasionally take much longer than necessary. [*] Fixed bug where loading screen would fade too early. [*] Fixed bug where SFX slider would not effect certain sound effects.[/list]