A single-player, third person horror action-adventure game set on a remote spiritual island retreat. To survive you must craft, fight, and escape the psychedelic horrors set loose when a spiritual ritual goes wrong and awakens a dimension of cosmic terror.
[h1]Patch 1.4 is out now! [/h1]
We can’t believe it has been over a month since launch and we first want to take a moment to thank all our players. Your feedback is much appreciated and has served as a basis for the priorities addressed in today’s update and the hotfixes which preceded it.
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[h1]New PC Features[/h1]
[list]
[*] Added Key Remapping
[*] Added FOV Slider
[*] Added more display FPS limiter options (72, 75, 90, 120, 165) [/list]
[h1]All Platforms[/h1]
[h2]Balancing & Tuning[/h2]
[h3]Tutorial Tuning[/h3]
[list]
[*]Added and updated some tutorials based on player feedback
[*] Fixed the “Mind Attack Counter” tutorial not showing up as intended under certain circumstances
[*] Fixed the “Panic Mode” tutorial not showing up as intended under certain circumstances
[*] Fixed the “Gloom Sanctuary” tutorial not showing up as intended under certain circumstances
[*] Fixed the “Salt Can Interrupt Attacks” & “Desperate Dodge” tutorials activating incorrectly under certain circumstances
[*] Renamed and fixed a number of issues with the Gloom Vortex tutorials (formerly known as the Fast Travel Hub), not triggering as intended under certain circumstances
[*] Fixed the “Gloom Vortex” tutorial showing incorrect interaction prompts under certain circumstances[/list]
[h3]Angie Tuning[/h3]
[list]
[*]Angie encounter has been tuned based on player feedback
[*] Angie de-spawns for a longer duration when temporarily defeated
[*] Angie’s regular movement speed and hearing radius is reduced to encourage exploration[/list]
[h3]Chapter 6 Boss Tuning and Polish[/h3]
[list]
[*]Extensive changes have been made to this encounter to address player frustration and feedback
[*]We’re aware there are still some balancing issues with this boss and we plan to release another hot fix patch as soon as possible to address these
[/list]
[h3]Chapter 5 Boss Bug Fixes[/h3]
[list]
[*]Bug fixes & visual updates
[/list]
[h3]Fire and Essential Oil tuning[/h3]
[list]
[*]Fire Oil - Self Damage radius is more forgiving
[*]Fire Oil - Fixed damage direction from triggering the wrong hit reaction on the player when self-damaging
[/list]
[h2]Bug Fixes & Misc[/h2]
[list]
[*] Fixed Jess being hit into inaccessible gloom by enemies and not consistently bouncing off the barrier
[*] Fixed a potential blocker in Chapter 5’s irrigation puzzle
[*] Fixed players being able to input keystrokes/button presses while loading
[*] Fixed enemies getting stuck on Jess when going up a ladder, while in panic mode
[*] Fixed a checkpoint not saving progress as intended in the prologue
[*] Fixed an issue causing players to bypass the Mandacore encounter under certain circumstances
[*] Fixed spikes meant to block a door
[*] Fixed Crystalline Spikes being invisible on certain PC configurations
[*] Fixed default setting to be full screen instead of windowed mode
[*] Fixed default setting to be set to Custom scaling quality instead of Performance
[/list]
Please continue to report any issues you may encounter while playing The Chant here in the Steam forums or our other channels across the social space.
[img]{STEAM_CLAN_IMAGE}/42433966/f8d84e2c91e4c23e58d1cade2c963a22539fcfa4.png[/img]
Twitter: [url=https://twitter.com/TheChantGame]@TheChantGame[/url]
Instagram: [url=https://instagram.com/thechantgame]https://instagram.com/thechantgame[/url]
Facebook: [url=https://facebook.com/TheChantGame]https://facebook.com/TheChantGame[/url]
Website: [url=https://thechant.com]https://thechant.com[/url]