In this retro-inspired adventure game you will have to race back home across the galaxy. Collect new friends on your journey. Make new enemies. You won't be able to save everyone. Who will you leave behind? Which civilizations will you save - or destroy - along the way?
Hello, everyone.
It's KOU from Flyhigh Works (FHW).
"The Captain", a sci-fi adventure game now available on Steam.
We were able to interview Peter and Benny from the developer Sysiac Games.
This is part 2. Please feel free to check it out if you're interested.
[img]{STEAM_CLAN_IMAGE}/41143578/85fe2375cf3caaa32d3f59710afd4146870a5a14.jpg[/img]
[h3]Interview(Part 2)[/h3]
[b]FHW[/b]
The Captain is an endearing character with a strong sense of humanity and love for his family, but why did you choose a "middle-aged good guy" as the main character instead of a young hero? We're curious to know since it's quite rare to have a middle-aged character as a game's protagonist in Japan.
[b]Sysiac Games[/b]
For exactly that reason. It is not very common to have a balding older gentleman as your protagonist in a video game. And perhaps because both me and Benny can relate to his age and hair style.
[img]{STEAM_CLAN_IMAGE}/41143578/62273820be5fba44cc274cbbc44a5d77f1bf56aa.png[/img]
Concept art of the main character, Captain.
[b]FHW[/b]
How long was the development period?
What was the most difficult part of the development process, and what was the most enjoyable?
[b]Sysiac Games[/b]
We started working on this game at the end of 2015 and completed it in 2021. So 6 years development. It's just me and Benny on the team but it wouldn't have been possible without the great people over at Indie Fund who believed in us and helped us finance the game. I think the most difficult part might have been for just two people to complete such a big project. The most enjoyable part is the many laughs along the way.
[img]{STEAM_CLAN_IMAGE}/41143578/773ca4e41e22348c62b46bcc80aae35381a1e88e.gif[/img]
Concept art showing the depth of the developers' passion for The Captain.
[b]FHW[/b]
Depending on the player's choices, the story's ending can be quite jarring. I think this makes the game more oriented to mature players. Did you decide to develop such a complex story line from the beginning?
[b]Sysiac Games[/b]
It was always our goal to make a game where the story was more oriented towards an older audience. And by giving the player the choice on where to go and how to solve certain situations we knew the game would be complex to put together. With the design direction of letting the player face moral dilemmas we had to write some horrific endings.
[img]{STEAM_CLAN_IMAGE}/41143578/bbd70e2a018f96b75e219b23d887debe742b35ca.jpg[/img]
The ending changes depending on the choices you make.
You can end up with hope, or with despair...
[b]FHW[/b]
By supporting multiple languages, more players are enjoying the game around the world. Have you noticed any difference in the response from players in different countries?
[b]Sysiac Games[/b]
Not that I am aware of. I have been watching a lot of streams of the game, including european, american as well as asian. Can’t say I noticed any particular difference. Some people hate when they reach a bad ending and reload directly while others go with the flow and smile about it.
[b]FHW[/b]
The amount of detail paid to each planet, the spaceships and the aliens is astounding. How did you proceed with the art design?
[b]Sysiac Games[/b]
Well in our case we have an idea of what the planet should be and then I just overthink the environment. Even if something is not important for the game it should be there for the world to make sense. So a station or planet can have an entire back story in my head that the game never touches on.
[img]{STEAM_CLAN_IMAGE}/41143578/bb96dd828c05081ee772379bc1a3ccded30d00e7.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/41143578/e144dbf84131593a64822b44b55ea07611f35d93.png[/img]
[img]{STEAM_CLAN_IMAGE}/41143578/3bfc95f370e292c384044763cbcd157b4efeb6e4.jpg[/img]
The settings are very elaborate and well thought out.
Each setting also has its own back story.
[b]FHW[/b]
How was the music made?
[b]Sysiac Games[/b]
It's just me and Benny on this project and none of us are equipped to write music. But we both know what we want. So we bought the music from composers online.
[img]{STEAM_CLAN_IMAGE}/41143578/bb3059d287e3c490c0fb28ec13fac2c3ea6371b2.jpg[/img]
Background music sets the mood for various locations effectively.
[b]FHW[/b]
Thank you for your time! Any final words for the readers?
[b]Sysiac Games[/b]
We hope you will enjoy the game as much as we enjoyed making it.
[img]{STEAM_CLAN_IMAGE}/41143578/a9b1a715ebe065837ecc38cbe442859ff307b222.png[/img]
[h3]Afterwords[/h3]
That's it for now!
What do you think about the interview questions that we asked Sysiac Games?
More information on games from Flyhigh Works are available to read up on Flyhigh Times.
Please feel free to check it out!
[url=http://flyhightimes.jp]http://flyhightimes.jp[/url]