What happens to the inhabitants of a game world after you have finished it? In the story-driven, 40-hour role-playing game No one lives in heaven, you will encounter over 200 unique NPCs with over 300 quests that can be solved in various ways. Philosophical and crazy.
The latest updates have brought the following improvements/fixes:
- the thieves guild in the last chapter can now be brought to glory by the appropriate number of raids
- missing translations have been patched in the English localization
- tileset errors and walkable tiles (which should not be walkable) have been fixed
- grammar errors were corrected
- bugs in the diary were fixed
- bugs in the dialog selection options as well as repetitive dialogs have been fixed
- overworld monsters were optimized
- missing quest achievements (e.g. "Fairing" in chapter 2) have been patched
- item descriptions have been made more comprehensive
- synchronization mini-game in the igloo quarter in chapter 4 was fixed
- goat head replicas are now recognized by NPCs like real goat heads
- a bug that caused perks to disappear has been fixed
- several typos and other minor issues were fixed