The Beginning, the Middle, and the End

Reina and Jericho

Create a perfect chain of cause and effect in Reina & Jericho, an intense story-driven adventure through a fortress defended by Reina's worst enemies. Confront Reina's past, present, and future as she battles her foes and bends time itself.

Last week I finished working on a very special part of the game. Here is a small part of a screenshot from it: [img]{STEAM_CLAN_IMAGE}/38964587/1f23c376fdf7b6714672f9f3af921efc54dc2c67.png[/img] That’s not just any regular “The End” – we have multiple endings after all. That’s “The End” from the last ending. They are all done. Since the game is (mostly) coded chronologically that also means the game is mostly done, and that led me to an unusual experience that I hadn’t had in a while: I wasn’t working on anything on the game anymore. There’s no shortage of tickets with various bugs and tasks or pieces of paper covered in notes regarding things I need to do lying around, but an entire chain of work starting from the beginning of development and lasting for years has reached its conclusion. It’s exciting stuff. That doesn’t mean we’re done quite yet though. This past week has been focused on getting a cutscene-centric version of the game world built to help smooth out the Spanish localization process. It’s also been a good check to see how resilient the game code is (great about 95% of the time, catastrophic bugs the other 5%). Still: We have a game that you can start and play through all the way to any of the endings and have a (reasonably) complete experience. There are some empty hallways that need some visual updates and enemies added and we need to get Reina & Jericho running on all our supported consoles, but the finish line is beginning to be visible.