Claws & Chaos is an auto-chess-style battler featuring quirky creatures in dire circumstances. Build your team and hone your skills while battling across both story and PvP modes. Will you earn your place on the Ark?
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[h1]We’re gearing up for the Holiday season with a new patch to Claws & Chaos! [/h1]
This update introduces a new family - [b]Amphibians[/b]! We’ve also added some fun [b]Christmas Skins[/b], a new [b]Skin Inventory System[/b], and more.
[h2]Read on for everything new in Claws & Chaos v1.11.18:[/h2]
[h3]Content Changes[/h3]
[list] [*] [b]Skin Inventory System[/b] - access from the main menu next to Leaderboard and Unit List buttons.
[*] [b]Christmas Skins Added![/b] [list] [*] Looking for a Christmas outfit to wear to parties? Check out these new seasonal delights! They can be found in the characters’ details page! [*] [b]Slime Cat[/b]: Ice Form [*] [b]Samoyed[/b]: Snowmoyed [*] [b]Puppy Peasant[/b]: Reindeer Outfit [*] [b]Kitten[/b]: Elf Kitten [*] [b]Gamer Cat[/b]: Santa Cat [/list]
[*] [b]NEW Family: Amphibians[/b] [list] [*] Gather your sticky footed frogs and march them into combat! 7 new characters are joining the fight. One new Consumable (the Fly) has been added. This new item acts like a Latte but takes no food pips. It also interacts with the Amphibian family bonus. [*] [i]Family Bonus[/i]: [b]On Shop Start, discount all Flies by 1 Gold/Lv[/b] [*] [b]Axolotl Youngster[/b] [*] [b]Firefighter Salamander[/b] [*] [b]Red Eyed Farmer[/b] [*] [b]Poison Dart Orphan[/b] [*] [b]Newt Alchemist[/b] [*] [b]Gama Toad[/b] [*] [b]Toad Mother[/b] [/list]
[*] [b]NEW Units added to existing rosters:[/b] [list] [*] Raccoon: [b]Tanuki Yokai[/b] [*] Rodent: [b]Gym Rat[/b] [/list]
[*] [b]Arena Rotation: Bears out, Amphibians in[/b]
[*] [b]Twitch Integration: Snowballs![/b] [list] [*] If you happen to stream the game on Twitch with integrations on, try out the new !cc snowball command. [/list]
[*] [b]Round timer extended from 60 sec -> 120 sec due to player feedback [/b] [/list]
[h3]UI / UX[/h3]
[list] [*] Debuff Status Bar now exists above a unit’s hp bar to clarify when combat debuffs are applied!
[*] Adjusted UI alignment on Thief’s Haul button for cleaner margins
[*] Family Bonus UI’s descriptions are now more clear in their effects and the value [/list]
[h3]Bug Fixes[/h3]
[list][*] Fixed bug in which Poison stacks were dealing 5% per stack instead of 3%
[*] Fixed bug that left Status effects like Poison lingering on corpses
[*] Fixed bug that allowed a dead unit to still Lifesteal and stay alive but invisible [/list]
[h3]Combat Balances[/h3]
[list] [*] [b]Slow Status[/b] [list] [*] Now accumulates up to 5 stacks and lasts indefinitely. Each stack reduces ATK SPD by 0.15. No longer reduces movement speed [/list] [*] [b]Tanuki Bandit[/b] [list] [*] Ability scaling buffed from 1/2/3 ATK per enemy death to 2/3/4 [/list] [*] [b]Plague Rat[/b] [list] [*] Move animation updated to use assassin run [/list] [*] [b]Monkey Shaman[/b] [list] [*] Ability scaling reduced from 4/8/12 bonus HP per consumable to 3/6/9 [/list] [*] [b]Penguin Student[/b] [list] [*] Now inflicts an additional stack of Slow per level (inflicts 1/2/3 stacks per hit) [/list]
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