[img]{STEAM_CLAN_IMAGE}/44445888/2df2137cbcadf5e8be82574ae06a206a44e8ffbe.png[/img]
[h1]We’re gearing up for the Holiday season with a new patch to Claws & Chaos! [/h1]
This update introduces a new family - [b]Amphibians[/b]! We’ve also added some fun [b]Christmas Skins[/b], a new [b]Skin Inventory System[/b], and more.
[h2]Read on for everything new in Claws & Chaos v1.11.18:[/h2]
[h3]Content Changes[/h3]
[list] [*] [b]Skin Inventory System[/b] - access from the main menu next to Leaderboard and Unit List buttons.
[*] [b]Christmas Skins Added![/b] [list] [*] Looking for a Christmas outfit to wear to parties? Check out these new seasonal delights! They can be found in the characters’ details page! [*] [b]Slime Cat[/b]: Ice Form [*] [b]Samoyed[/b]: Snowmoyed [*] [b]Puppy Peasant[/b]: Reindeer Outfit [*] [b]Kitten[/b]: Elf Kitten [*] [b]Gamer Cat[/b]: Santa Cat [/list]
[*] [b]NEW Family: Amphibians[/b] [list] [*] Gather your sticky footed frogs and march them into combat! 7 new characters are joining the fight. One new Consumable (the Fly) has been added. This new item acts like a Latte but takes no food pips. It also interacts with the Amphibian family bonus. [*] [i]Family Bonus[/i]: [b]On Shop Start, discount all Flies by 1 Gold/Lv[/b] [*] [b]Axolotl Youngster[/b] [*] [b]Firefighter Salamander[/b] [*] [b]Red Eyed Farmer[/b] [*] [b]Poison Dart Orphan[/b] [*] [b]Newt Alchemist[/b] [*] [b]Gama Toad[/b] [*] [b]Toad Mother[/b] [/list]
[*] [b]NEW Units added to existing rosters:[/b] [list] [*] Raccoon: [b]Tanuki Yokai[/b] [*] Rodent: [b]Gym Rat[/b] [/list]
[*] [b]Arena Rotation: Bears out, Amphibians in[/b]
[*] [b]Twitch Integration: Snowballs![/b] [list] [*] If you happen to stream the game on Twitch with integrations on, try out the new !cc snowball command. [/list]
[*] [b]Round timer extended from 60 sec -> 120 sec due to player feedback [/b] [/list]
[h3]UI / UX[/h3]
[list] [*] Debuff Status Bar now exists above a unit’s hp bar to clarify when combat debuffs are applied!
[*] Adjusted UI alignment on Thief’s Haul button for cleaner margins
[*] Family Bonus UI’s descriptions are now more clear in their effects and the value [/list]
[h3]Bug Fixes[/h3]
[list][*] Fixed bug in which Poison stacks were dealing 5% per stack instead of 3%
[*] Fixed bug that left Status effects like Poison lingering on corpses
[*] Fixed bug that allowed a dead unit to still Lifesteal and stay alive but invisible [/list]
[h3]Combat Balances[/h3]
[list] [*] [b]Slow Status[/b] [list] [*] Now accumulates up to 5 stacks and lasts indefinitely. Each stack reduces ATK SPD by 0.15. No longer reduces movement speed [/list] [*] [b]Tanuki Bandit[/b] [list] [*] Ability scaling buffed from 1/2/3 ATK per enemy death to 2/3/4 [/list] [*] [b]Plague Rat[/b] [list] [*] Move animation updated to use assassin run [/list] [*] [b]Monkey Shaman[/b] [list] [*] Ability scaling reduced from 4/8/12 bonus HP per consumable to 3/6/9 [/list] [*] [b]Penguin Student[/b] [list] [*] Now inflicts an additional stack of Slow per level (inflicts 1/2/3 stacks per hit) [/list]
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