The Accessibility Update

Eldritchvania

Explore unearthly ruins, solve arcane riddles and pick up your sword against the indescribable horrors that lurk amidst the forgotten depths of our world. Beware the creeping grip of madness as you uncover secrets not meant for the eyes of men!

We're back with another update to Eldritchvania! The focus here was accessibility, namely the flashing effects included throughout the game. We've added the option to turn off flashing effects! Disabling flashing effects does as it states and disables the flashing of various sanity effects in the game. The effects are still there; they just don't flash rapidly anymore. It's still advised to take care if you're photosensitive but this should help a lot to make the game playable for more people. We've also patched a number of bugs and introduced some new music. Here's the full list of changes: - Added option to disable flashing effects - Increased Fergus' minimum teleport range to Dougald to prevent him showing up right on top of you. - Fixed Yig snakes becoming invincible but not dangerous if hit at just the right time. - Fixed more spelling errors. - Added prevention method for rare inventory crashes. Yet to replicate in dev but the game should no longer crash. - Fixed an issue where you could fall out of the room as a worm in area 3 snake head room. - Fixed game play control tips not updating when the controls are rebound in the options menu. - Fixed shield spell not blocking damage from toad fog. - Fixed journal entry count being inaccurate and preventing the collection of the complete journal achievement. - Updated Fergus to use intended music. - Updated music in Obelisk Gardens.