[h1][b]Happy New Year, Reloaders![/b][/h1]
Today is not just the start of a new year, but also a meaningful day for me—it marks the 3rd anniversary of the release of Reloader: Test_Subject! That also means we’re entering the 3rd year of development for Reloader: Subject Alpha.
To celebrate this milestone, I’ve put together a summary video showcasing the progress of Subject Alpha so far.
[previewyoutube=d_MBXR5Vy_s;full][/previewyoutube]
[h2][b]Reloader: Subject Alpha Development Update[/b][/h2]
It’s already been three years since the release of Reloader: Test_Subject on January 14, 2022. Although I didn’t immediately start developing Subject Alpha after that release, it’s been a long journey nonetheless!
While Subject Alpha still needs more time, I can feel it steadily moving toward completion. To mark the beginning of 2025, I’ve organized the current development status and a to-do list.
I can’t promise it will be finished soon, but it doesn’t feel like it will take an indefinite amount of time either! I believe I can showcase something pretty impressive later this year!
[h2]Development Status[/h2]
⬜️ To be done
🔳 In progress
⬛️ Completed
[b]Visuals[/b]
⬛️ [b]Core Reloader Character Graphics System[/b]: The system for rendering characters in Reloader: Alpha.
⬛️ [b]Voxel and Normal Map Graphics System for 3D Environments[/b]: A graphics system for static objects in Reloader: Alpha.
⬛️[b] UI Graphics Style[/b]: The design of UI elements, balancing visuals, readability, and gameplay.
🔳 [b]Character Resources[/b]: 2D pixel art graphics for various characters, including the player character. Only a few test characters are complete.
🔳[b] Weapon Resources[/b]: Voxel graphics for in-game weapons. Only a few test weapons are complete.
🔳 [b]Background Decoration Resources[/b]: 2D and voxel background resources for in-game environments. Only a few test backgrounds are complete.
🔳[b] UI Item Resources[/b]: 2D pixel art graphics for items like guns and magazines shown in the UI.
🔳 [b]Character Animations[/b]: 3D animations for characters. Most basic animations are complete, but additional event-specific and melee combat animations are needed.
⬜️[b] Cutscene Artwork[/b]: Large-scale images for cutscenes.
⬜️ [b]Dynamic Effects[/b]: Various visual effects like explosions, shattering glass, smoke, and electrical sparks.
⬜️ [b]3D Map Resources[/b]: Textures for floors, walls, buildings, and background assets.
⬜️ [b]Special Effects for Key Moments: Unique effects for memorable events in the game.[/b]
[b]Game Systems[/b]
⬛️[b] Reload System[/b]: A detailed and segmented gun operation system including magazine changes and chamber checks, along with gun malfunction mechanics.
⬛️ [b]Free Hands[/b]: A system allowing free actions, like throwing guns or magazines, holstering firearms, and picking up other weapons.
⬛️ [b]Shooting System[/b]: A revamped shooting system allowing for more freedom than in Test_Subject, including point-blank shots and firing during fast movement.
🔳 [b]Melee Combat System[/b]: A system for melee combat, hostage situations, and reloading during close combat. Most of the system is complete, but special actions for unique enemies and gameplay testing are needed.
🔳[b] 3D Field Movement System[/b]: Similar to Test_Subject, but with more cinematic effects and enhanced movement possibilities in a 3D environment. Most core systems are complete, but further refinements are required.
🔳 [b]Game Event System[/b]: A system for event scenes, including dialogues and actions. The core system is ready for implementing various event scenarios.
🔳 [b]Enemy Spawn System[/b]: Enemies spawn dynamically based on stage conditions and player actions.
⬜️[b] Enemy AI[/b]: Behavior logic for enemies to react to the player’s actions and the surrounding environment.
[b]Story and Level Design[/b]
⬛️ [b]Game Story[/b]: It’s a secret!
⬛️ [b]Level Design[/b]: The rough layout, stage progression, and stage gimmicks are complete.
⬜️[b] Stage Implementation[/b]: Concrete implementation of stages based on level design is needed.
⬜️ [b]Music and Sound Effects[/b]: Work is needed.