Thank you for bearing with us!

Sugar Shack

Grab some friends, fire up the boiler, and let the syrup flow! Build the world around your cabin as you fulfill orders of hungry villagers with endless sweet tooths. There's never a dull moment in this cozy forest inspired by Quebec lore and art!

Hello everyone! We know the last two weeks since release have been rough with bugs related to quests, NPC's, and multiplayer. As we strive to get every issue patched and fixed as quickly as we can, we wanted to ensure that all of our players know just how much we appreciate and value your support of our game. We completely understand your frustrations and are hard at work fixing all the bugs and issues you have reported to us. These reports and feedback have been absolutely invaluable to us during this process. We apologize for the delay in this announcement, but our focus was on getting these important fixes out to you as quickly as we could. [list][*] [b]Adjusted AI code to make all NPC reappear to quest spawn or to their house when their tiles are moved.[/b] [*] [b]QoL[/b] : Change the way tools upgrade to give immediately the item to the player that is upgrading. It was frustrating, more than anything, to wait 3 days to get the new tool. If you were in the process of upgrading your tool, you will find it back with you when you load your game. [*] [b]QoL[/b] : All items present in chest and baskets on Antoine’s tile are used to check if you have the necessary materials for upgrades (like the Workbench). [*] [b]QoL[/b] : Changed lumberjack receiving the baked omelette to the center of the body instead of delivering it to Paul’s feet. [*] Antoine now appears when you have 1 star reputation or if you repaired the lighthouse, to get access quicker to better tools. [*] Fixed repairable areas like the well or the table that could be repaired before the quest prompt to do so, breaking the quests flow and progression. [*] Fixed End quest that was broken by missing NPC [*] Fixed Admiral that was broken by going missing [*] Fixed Devil that was missing when moving a tile [*] Fixed Catherine that was missing when moving a tile [/list] Please let us know of any bugs you run into in our [url=https://discord.gg/tsyAn5gCSV]Discord[/url]!