TGC:VR Patch 1.10 Notes: Thursday, February 23rd

The Golf Club VR

The Golf Club VR is built off the foundation laid by HB Studios’ original award winning game released in 2014, The Golf Club, taking advantage of the original game’s stunning visual presentation and over 130,000, two kilometer² procedurally and user-generated courses.

Tomorrow we will be saying goodbye to Early Access and officially launch The Golf Club VR. It’s been an amazing run, and we’ve had a blast engaging with our community and watching our game take shape with all of your help! We’re extremely proud of what we’ve accomplished, and we owe much of what this game is to all of you who supported us over the past 4.5 months with feedback, feature suggestions, and bug reports. Thank You! Now that we are leaving Early Access, we’ve closed the Beta Branch and released the most performant version of TGCVR to date with this update. Official Release Update: •Performance has been significantly improved – High End rigs should now be able to max out TGCVR with little to no hitching at all. •The leaderboards and ghost ball servers have been wiped. Now’s the time to try to get to the top of the leaderboards! •Swing speed spikes caused by tracking and framerate issues should now be significantly reduced. •Fixed all of the text issues on Scoreboards, in the Settings, and in the ProTee Simulator that were present on the Beta Branch. Known Issues •Oculus – Steering the golf cart with two active controllers requires both thumbsticks to be rotated at the same time. (investigating a fix) •Oculus – Reverse in the golf cart rarely works. (investigating a fix) We will continue to provide some support for critical fixes and minor performance changes over the next couple weeks. However, this will mark the end of feature development though and we look forward to seeing what the future brings.