Tetrobot and Co. adds Beta Level Editor and Workshop Integration!

Tetrobot and Co.

Tetrobot is the world's most popular and reliable robot, but he's not perfect. That's why I, Maya, have built him a microscopic little brother, Psychobot.Help me guide Psy through Tetrobot's cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything.

Hi there! We’ve just launched the Steam Workshop Beta for [url=http://store.steampowered.com/app/235980/]Tetrobot and Co.[/url]! [img]http://www.swingswingsubmarine.com/tac_workshop/steam_news/new_tac_workshop_header_600.png[/img] Here is a little FAQ, to answer the questions you may (or may not) have: [h1]1/ What should I do to enter this Beta?[/h1] You just need to launch your Steam client, wait for Tetrobot and Co. to update and launch it! That’s it! You can check that the version on the main menu is something like “1.1.x” and you’re good to go! [h1]2/ What can I do in this Beta?[/h1] Well, you can create your own levels, complete with all the blocks and features used in the main game! And of course, you can share your levels through the Steam Workshop. You can recreate all the levels that you encountered in the game and much more! IMPORTANT NOTE: if you're running the game under Mac or Linux systems, we are currently facing an issue that will prevent you to download/upload items to the workshop. But you can still able to get your hand in the level editor, locally. Once the issue will be solved, you'll be able to upload your creation to the workshop! [h1]3/ Will you allow us to create custom language files (i want my game in 1337!)?[/h1] We can’t confirm it for sure, but it’s definitely in our mind, yes! [h1]4/ Is the editor more user friendly than the one in Blocks that Matter?[/h1] Well… YES! We put a lot of efforts improving the editor. In Blocks that Matter, the editor was released with the exact same level of “polish” that it was during the production of the game (i.e. none!). With Tetrobot and Co., we decided to delay the release of the editor to make it clean and shiny! [h1]5/ Is there any tutorials to understand how the editor works?[/h1] Even though the editor is as intuitive as OSX, we’ve published some [url=http://steamcommunity.com/app/235980/guides/]official Steam guides[/url] for you, and in the future we will centralize any relevant information in [url=http://steamcommunity.com/app/235980/discussions/0/648814395682505556/]this thread[/url]. If you encounter any issues, please report them in [url=http://steamcommunity.com/app/235980/discussions/0/648814738493373595/]this other thread[/url]. [h1]6/ Will you release the in-game level editor for the DRM-free version?[/h1] We will allow you to create levels locally for sure. But we still need to find a good alternative to the Steam Workshop to store the user generated content! The Beta will only occurs on Steam, because it the fastest way for us to update the game depending on your feedbacks. If you purchased the DRM-free version on our website (or the Humble Store), you should have a Steam key that can be used to participate to this Beta! [h1]7/ Anything to add before I jump into this beta?[/h1] Only one thing: Psychobot is waiting you to unleash the love, the love of blocks! [img]http://www.swingswingsubmarine.com/tac_workshop/steam_news/love.png[/img]