Infiltrate a secret facility to recover an anomalous object.
Hello!
We've been monitoring your suggestions closely and have made some big changes to the game!
This will be a long patch note so it will be split up into sections.
[b]This update should also hopefully help with optimisation and you should see higher frames![/b]
[h1]MAJOR ADDITIONS:[/h1]
[list]
[*]New [b]Light Containment Zone[/b] models
[img]{STEAM_CLAN_IMAGE}/33665062/cb9a0b1cb8c1e8dcc4170355cedd3aaa56351655.png[/img]
[*]Complete overhaul of [b]Heavy Containment Zone[/b]
[img]{STEAM_CLAN_IMAGE}/33665062/06eaf25aef5c835ddf1e24ae38679f68a46c96bc.jpg[/img]
[*]Added [b]SCP-106[/b] and [b]Pocket Dimension[/b]
[img]{STEAM_CLAN_IMAGE}/33665062/b3ba42aeccbc4f1c16ae760b7f93a80003ce88ed.png[/img]
[*]Added new [b]SCP-173[/b] model
[img]{STEAM_CLAN_IMAGE}/33665062/e4a3ebd587d2be1ef2beca548fb78737c34f9da2.png[/img]
[/list]
[h1]OTHER ADDITIONS:[/h1]
[list]
[*][b]Added SCP-330[/b]
[*]New intro sequence
[*]Added interactive objects
[*]Added gas mask and gas in Heavy Containment
[*]Added recontainment method for [b]SCP-096[/b]
[*]Added Elevators to exits between [b]Light[/b] and [b]Heavy Containment[/b]
[*]Added storage rooms to [b]Light Containment[/b]
[*]Added random ambience sounds
[*]Added new achievement
[/list]
[h1]FIXES:[/h1]
[list]
[*]Fixed ambience music volume
[*]Fixed [b]SCP-049[/b] cause of death
[*]Fixed SFU guard spawning with no gun
[*]Fixed game defaulting to "Low" graphical settings
[/list]
[h1]TWEAKS / CHANGES:[/h1]
[list]
[*]Changed SCP-173's health from 3000HP to 2000HP
[*]Changed SCP-294 model
[*]Changed SCP-079 model to a custom one
[*]Changed DC rooms to look nicer
[*]Changed intercom lines
[*]Tweaked [b]Surface[/b] to have no fog
[*]Tweaked SCP-096 trigger speed
[*]Tweaked player vision to go farther
[*]Tweaked crosshair size
[/list]
[i]If you have any questions or want to report a bug, join our discord server![/i]
https://discord.gg/dfxAkA2
-Nikk
[i]Lead Developer[/i]