Terrain modding! v5.21

[img]{STEAM_CLAN_IMAGE}/31206422/08989f4ed683f0194e355f7a186b172c521726f5.png[/img] Today's update finally replaces the old and terrible "QuickTerrain" modding system with a proper modern system with heaps of new features! This has been on my to-do list for around 5 years, since QuickTerrain was always suppose to be a temporary feature. This new system uses the modding manager (just like train mods and prop mods) and makes the whole process infinitely easier and actually useful! You can find a full step-by-step guide on how to make a terrain mod for a map from scratch here: https://steamcommunity.com/sharedfiles/filedetails/?id=3360803467&tscn=1730918534 To summaries though, this terrain modding feature lets you import 3D models from external software (like Blender) to use as terrain, and you can export the track & props in your map into raw 3D models to use as a guide to create your terrain. This means you can easily line up the track in your map with the terrain mesh! [img]{STEAM_CLAN_IMAGE}/31206422/218eafcb7d3cd8f3c7123aa7e4fea656bca00411.png[/img] This 3D modelling method is exactly how I make most of the official maps, and it's how I create the neat "clipped wall" effect on maps, where the scenery is aligned with the table edge of the layout. This is commonly seen in real model railways: [img]{STEAM_CLAN_IMAGE}/31206422/6adfcd87179924995d8cdaa6100a1d3f8d4fe76a.png[/img] [h2]Full features of the terrain modding system:[/h2] [list] [*] Import 3D models and textures in-game using the modding manager menu (just like train mods and prop mods). [*] Export in-game maps (both props and track) as raw 3D models. You can export the entire map or choose smaller sections using bounds boxes. [*] Set the view distance and low-detail view distance, and swap out to low-detail versions of the terrain when viewed from far away. [*] Set different parts of the terrain model to only be visible in large scale, or miniature only, and on different skybox regions. [*] Set a custom collision mesh. [*] Package terrain inside a save file when uploading to the Steam Workshop (just like other mods). [/list] The map exporting feature is especially interesting, since it basically means you can take anything made inside Rolling Line and turn it into a raw 3D model! [img]{STEAM_CLAN_IMAGE}/31206422/473f46446dc5aab58b0e452a34f45d939e1edb98.png[/img] [img]{STEAM_CLAN_IMAGE}/31206422/574f1da6fd427643bd08440aeecf305c884ee96a.png[/img] There's also now a "Terrain Mod" category tag on the Steam Workshop: [img]{STEAM_CLAN_IMAGE}/31206422/799823c94cf60da8829198ad1c72a4c795aa273e.png[/img] [h2]This update also includes a few minor fixes[/h2] [list] [*] Fixed rare freezing bug when editing roadnumbers on mods [*] Added copy-paste options to all other transform edit inputs in the modding system [*] The modding menu no longer hides when far away while open [*] Fixed shading on the popup message box [*] Fixed text alignment on the Brazil tanker freight wagon [*] Improved the collision on various road marking props [*] Disabled temporary Halloween menus (it's back to normal now) [/list] And that's everything for now! If you want to have a go at using the new terrain modding system, please read the full detailed guide, since there's a ton more information than I can squeeze into this news post: https://steamcommunity.com/sharedfiles/filedetails/?id=3360803467&tscn=1730918534