Terminus: Zombie Survivors - Supplemental Update (House Art Revamp and More)

Terminus: Zombie Survivors

Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?

Hey everyone! I'm excited to share the latest [b]V0.9.10 supplemental update[/b] for 'Terminus: Zombie Survivors'. In this update, we've expanded the house art sets to a total of 10 and improved the quality of existing house art by revamping [b]240 pieces of furniture, walls, and tiles[/b]. Alongside these art improvements, we've added [b]new sandbox options, improved performance, and made several UI upgrades[/b]. Check out the patch notes below for more information. [img]{STEAM_CLAN_IMAGE}/39806833/583ac1b7e0697e58eec1b76263666abfe5242384.png[/img] [h3][b]Art[/b][/h3] [list] [*] Added 7 new house art sets and improved 3 existing ones. [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed a bug that allowed characters to clear debris in their path while moving. [*] Fixed a bug where the gameplay settings popup incorrectly indicated changes even when defaults were selected. [/list] [h3][b]Gameplay[/b][/h3] [list] [*] Modified emergency drinking water so that it cannot be used in crafting fishing bait, fertilizer, or as bait for traps. [*] Increased the effect of fertilizer on crop growth speed. [*] Reduced the weight of matches from 0.1 to 0.05. [/list] [h3][b]Performance[/b][/h3] [list] [*] Improved performance for faster in-game sight and distance calculations. [*] Enhanced the music playback method to reduce stuttering when loading music. [/list] [h3][b]Sandbox[/b][/h3] [list] [*] Added an option in sandbox mode to adjust vehicle fuel efficiency. [*] Added options in sandbox mode to adjust character experience gain rates, reading speed, and crafting speed. [*] Added options in sandbox mode to adjust crop growth speed and the rate at which food spoils. [/list] [h3][b]UI[/b][/h3] [list] [*] Enabled shortcut keys to open other modals such as crafting, cooking, and maps while the inventory is open. [*] Improved the experience tab in the character panel to stack survival skills. [*] Added a feature to see how many skills are acquired out of the total available by hovering the mouse over survival skills. [*] Added functionality to click chain link fences to either climb over or cut them. [*] Fixed an issue where changing the resolution with a controller would deselect the chosen option. [/list] We're always working to make your gaming experience better. If you have any feedback or encounter any issues, please feel free to leave a comment, join the discussion, or email us at [url=contact@longplay.kr]contact@longplay.kr[/url]! Thank you! Best, In-geon Longplay Studios