Temtem: Swarm – Patch Notes v0.4.9.1 (Beta Playtest)

Temtem: Swarm

Can you Survive the Swarm? Unlock mighty abilities and upgrades, find and collect Tems to evolve and become stronger, discover overpowered strategies, and battle massive bosses in this survivor-like bullet heaven! Play solo or online co-op with up to 3 players, building the wildest synergies.

[b]Important notice:[/b] We're opening the gates and letting in a new wave of 800 players to the Playtest later today. Remember you will get an e-mail from Steam if you've been randomly selected. [h1][b]Balance[/b][/h1] [i]Considering the initial player feedback and analytics for the Playtest, we believe it’s a bit too easy to progress through the main stages right now. We’ve tweaked multiple systems and stats to improve this feeling, especially making bosses stronger while slightly weakening all playable Tems. We’ve also increased the number of enemy Tems in Deniz to make it relatively more difficult than Cipanku, and made projectile-based enemies more menacing and notorious. Lastly, we’ve nerfed Pigepic’s synergies because they were simply too strong compared to other available synergies. With all these changes we expect to improve the player experience and the difficulty feeling. Temtem: Swarm should feel like a challenging game that you master more and more through each run, especially by investing your time and earned Pansuns in the Skill Trees. A game like this with so many different interacting systems is very hard to fine-tune and perfect, so expect many more balance patches in the future.[/i] [b]Temtem[/b] [list] Oree [*] HP has been reduced 260 ➜ 220 Zaobian [*] HP has been reduced 340 ➜ 290 Platypet [*] HP has been reduced 200 ➜ 170 Platox [*] HP has been reduced 270 ➜ 230 Platimous [*] HP has been reduced 360 ➜ 305 Innki [*] HP has been reduced 240 ➜ 205 Pigepic [*] HP has been reduced 190 ➜ 160 [/list] [b]Kudos[/b] [list] [*] The Kudo for avoiding damage with Hologram has been reduced 15.000 ➜ 3500 [/list] [b]Stages[/b] [list] Cipanku [*] Increased enemy count on round 3 [*] Added new rounds at 17:00 and 20:00 Deniz [*] Increased enemy count on rounds 2, 3, 9, 10, 11, 14 and 16 [*] Added new rounds at 17:00 and 20:00 [*] Added Saipat as an enemy in some rounds [/list] [b]Swarm[/b] [list] Paharo [*] SPD has been increased 2.3 ➜ 2.4 Paharac [*] SPD has been increased 2.6 ➜ 2.7 Fomu [*] SPD has been increased 1.8 ➜ 2 Wiplump [*] HP has been increased 125 ➜ 130 Kaku [*] HP has been increased 32 ➜ 35 Umishi [*] SPD has been increased 2.3 ➜ 2.6 Ganki [*] HP has been increased 24 ➜ 27 Garyo [*] HP has been increased 130 ➜ 140 [*] Enemies with projectiles (Hoglip & Ukama) will now attack from further away [*] The SPD of Swarm projectiles has been increased [/list] [b]Bosses[/b] [list] Cycrox [*] HP has been increased 430 ➜ 560 [*] Noxious Rain range has been reduced 20 ➜ 17 Golzy [*] HP has been increased 800 ➜ 1040 Nessla [*] HP has been increased 2000 ➜ 2600 Granpah [*] HP has been increased 600 ➜ 780 [*] Spawns 2 seconds faster Piraniant [*] HP has been increased 1200 ➜ 1560 [*] Spawns 2 seconds faster Oceara [*] HP has been increased 2500 ➜ 3250 [*] Spawns 2 seconds faster [/list] [b]Techniques[/b] [list] Ki Field [*] Damage has been reduced 2 ➜ 0.5 Wind Blade [*] Damage at levels 2, 3 and 4 has been reduced 24 ➜ 23 [*] Damage at level 5 has been reduced 28 ➜ 25 Boomerang + [*] Damage has been reduced 24 ➜ 21 Wind Blade + [*] Damage has been reduced 28 ➜ 25 [*] Crit. chance has been reduced 85% ➜ 60% [*] Crit. damage has been reduced 35% ➜ 30% [*] Knockback has been reduced 2 ➜ 1 [*] Duration has been reduced 3.5 ➜ 2.25 [*] Co-op boost: Crit. damage has been reduced 25% ➜ 20% Tornado + [*] Damage has been reduced 24 ➜ 20 [*] Cooldown has been increased 2.5 ➜ 3 [*] Duration has been reduced 5 ➜ 4 Wave [*] Speed at levels 1 and 2 has been reduced 4.25 ➜ 4 [*] Speed at levels 3 and 4 has been reduced 5 ➜ 4.5 [*] Speed at level 5 has been reduced 6 ➜ 5 [*] Area at levels 4 and 5 has been reduced +50% ➜ +25% [*] Damage at levels 3 and 4 has been reduced 16 ➜ 13 [*] Damage at level 5 has been reduced 20 ➜ 15 Wave + [*] Damage has been reduced 30 ➜ 23 [*] Fire rate has been increased 0.5 ➜ 0.75 [*] Cooldown has been increased 2.25 ➜ 2.5 [*] Duration has been reduced 3 ➜ 2.5 [*] Speed has been reduced 7 ➜ 6 [/list] [b]Items[/b] [list] [*] The level up fallback for Pansuns has changed from a Pansuns Bag (30 Pansuns) to a Tiny Crystal (5 Pansuns). [*] The healing amount of recovery items has been reduced: [list] [*]Cherry 45 ➜ 40 [*]Peach 70 ➜ 60 [*]Dragonfruit 90 ➜ 75 [*]Watermelon 115 ➜ 100 [/list] [/list] [h1]Fixes[/h1] [list] [*] Fixed always getting offered an upgrade and two new perks in the level up screen when the player has a complete build of gears and techs. Now the desired rules should apply, so if you have pending upgrades to do, the system should offer more upgrades than new perks to replace. [*] Fixed some cases where the level up offerings forced players to pick a new gear when all gear slots were equipped already. [*] Fixed Techniques resetting to level 0 when discarding the gear that made the synergy possible. Now they’ll reset to where they should (level 5). [*] Fixed not being able to move after acquiring a synergy while doing multiple chained level ups. [*] Fixed Innki’s Electric Damage Skill node having an incorrect value (25% ➜ 15%). [*] Fixed Innki’s Trait Gain Skill node having an incorrect value (0.25% ➜ 0.5%). [*] Fixed Zaobian not turning orange when using its Ultimate. [*] Fixed some pickables not being able to be picked. [*] Fixed Ki Field’s fire rate being reset when pausing the game. [*] Fixed an infinite invincible bug caused by picking two invulnerability items next to each other. [*] Fixed the Reanimation Kit stopping to work for the rest of the players if one left the game. [*] Fixed an inaccessible box in Deniz. [*] Fixed healing items getting stuck in some areas when bouncing from the players. [*] Fixed a couple of areas in Deniz where players could get stuck by dashing into it. [*] Fixed Plasma Ball not being counted as a Technique that can be improved with electric damage. [*] Fixed some enemies being immune to Ki Field damage. [*] Fixed the Kudo for blocking damage with Divine Inspiration not being able to be progressed. [*] Fixed not being able to navigate through the Kudos Overview screen when using a gamepad. [*] Fixed music stopping before it should when defeating a mini-boss when the boss is already knocked-out. [*] Fixed the sound when selecting a Temtem ignoring the volume settings. [*] Fixed the Skill Tree’s reset all action being displayed with an incorrect prompt. [*] Fixed the evolution animation to be duplicated sometimes. [*] Fixed Divine Inspiration Duration skill description. [*] Fixed a visual bug causing flickering when someone in a co-op party was using DC Beam. [*] Fixed the healing items’ markers appearing over some UIs. [*] Fixed Protein Bar’s rarity progression. [*] Fixed invulnerability item having a desync between the visuals and the sound if the game was paused or the player leveled up. [*] Fixed some circumstances where Platypet could double evolve. [*] Fixed game crashing if the round time reached over 256 minutes. [/list]