Technical patch 2.03

Heads Will Roll: Reforged

Hardcore survival RPG with non-linear story that lets you play as a young medieval soldier who over the course of battles and adventures becomes the most formidable and respected knight of his era. Or, if he’s not lucky enough, perishes in the chaos of the Hundred Years' War.

Hello guys! I'm happy to inform you that the game has been updated to the version 2.03. This is a technical update that is aimed primarily at fixing bugs and dealing with some balancing issues. [b]Changelog:[/b] 1. Fixed the buggy interaction with the wandring knight\crusader when they attempt to join your party. 2. Fixed the issue with Virtue not falling lower than -10 (now it should go down to -200). 3. Fixed a rare bug in the Maidstone tavern brawler fights where the enemies sometimes became invisible. 4. Lowered the stats of assassins in Rouen (kept them as they are in Prestige mode though). This even will be further updated in the future content patches. 5. Fixed the issues with Knights Last Hope and Justice Sword incorrectly applying bonus damage from player's virtue. 6. Fixed the broken travelling cloak DIY craft. 7. Ending 26 should now correctly trigger Eva's marriage achievement for those who have the first DLC. 8. Fixed a lot of issues with Burgundian polehammer's incorrect moveset, missing tooltips etc. 9. Maces' Batter and Overhead strike attacks now ignore a percentage of target's armor equal to the third of attacker's strength. Smite attack also ignores armor but equal to the half of attacker's strength. Maces now longer have an increased injury chance. 10. Fixed the issue with 'Back' button in Character tab in the Kingdom fo London section sometimes breaking the game. 11. Fixed the issue with the 'lifetime_killed_enemies' error message popping up for some players. 12. Fixed the issue with the player still being able to treat injuries for free in the first chapter of the French campaign. 13. Updated the formula for enemies' armor bypass calculation which should result in player's armor working more reliably and blocking more attacks. 14. Fixed a bunch of issues with inconsistent visual numbers for prices with the Haggler talent and economic zones enabled. 15. Fixed the bug with the wolf's teeth necklace prolonging bleeds by 9 turns instead of 0. 16. Battle blessings no longer reset after the first combat encounter and instead only disappear when the player is back in camp. 17. Lowered the threshold for low virtue punishment for the Man of God civic talent. 18. Fixed the issue that allowed the player to keep assembling forces in Windsor even after the earl relieved him of command. 19. Reworked Parrying dagger trinket. It now provides guaranteed evasion charges based on players' coordination. 20. Attempted for fix the issue with Wallace's claymore unlock not working for some players. 21. Added automatic enemy model update in case of accidental shield drop injury triggering. 22. Fixed the issue with enemies who were not supposed to have poison shield on spawning with it anyway. 23. Updated injury application mechanic in camp. Now there should no longer be situations where two events that apply penalties for untreated injuries trigger simultaneously one after another. Same with toxicity penalty for searching too many bodies - the penalty-applying even should only trigger right after it if there's no more time left in chapter. Otherwise it should automatically be postponed, giving the player a chance to heal themselves. 24. Fixed the issue with the wanted poster losing its value due to new economic zones mechanic. Now it should always sell for full price. 25. Community-made characters will now start with level 5 and should level up on par with other recruitable characters. Their equipment, however, will not update automatically. 26. Fixed a lot of other smaller issues and incorrect interactions. *Keep in mind that some of the item\mechanics changes will take effect at the start of a new playthrough [h3]What's next?[/h3] As previously promised, my next goal is to release a couple of content updates for the Threads of Destiny DLC that will make its scope even bigger. Most likely there will be three updates in total, each dedicated to its own story branch. The first update should be arriving sometime around the end of January. As always - big thanks to everyone who reports the bugs and helps me fix them - your cooperation is greatly appreciated. Sorry to everybody who's been affected by the technical issues. If you need any help - don't be afraid to reach out to me directly either here or on [url=https://discord.gg/KWt8RC9Ycc]Discord[/url] and I will try to help you if I can. Cheers! 1917 Studios